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- using UnityEngine.Rendering;
- using Utilities;
- namespace UnityEditor.Rendering.Utilities
- {
- /// <summary>
- /// Editor MaterialQuality utility class.
- /// </summary>
- public static class EditorMaterialQualityUtilities
- {
- /// <summary>
- /// Get the material quality levels enabled in a keyword set.
- /// </summary>
- /// <param name="keywordSet">Input keywords.</param>
- /// <returns>All available MaterialQuality levels in the keyword set.</returns>
- public static MaterialQuality GetMaterialQuality(this ShaderKeywordSet keywordSet)
- {
- var result = (MaterialQuality)0;
- for (var i = 0; i < MaterialQualityUtilities.Keywords.Length; ++i)
- {
- if (keywordSet.IsEnabled(MaterialQualityUtilities.Keywords[i]))
- result |= (MaterialQuality) (1 << i);
- }
- return result;
- }
- }
- }
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