ComparisonGizmoController.cs 11 KB

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  1. using System;
  2. using UnityEngine.UIElements;
  3. using UnityEngine;
  4. namespace UnityEditor.Rendering.LookDev
  5. {
  6. //TODO: clamps to always have both node on screen
  7. class ComparisonGizmoController : Manipulator
  8. {
  9. const float k_DragPadding = 0.05f;
  10. const float k_ReferenceScale = 1080f;
  11. ComparisonGizmoState m_State;
  12. SwitchableCameraController m_Switcher;
  13. enum Selected
  14. {
  15. None,
  16. NodeFirstView,
  17. NodeSecondView,
  18. PlaneSeparator,
  19. Fader
  20. }
  21. Selected m_Selected;
  22. Vector2 m_SavedRelativePositionOnMouseDown;
  23. bool m_IsDragging;
  24. bool isDragging
  25. {
  26. get => m_IsDragging;
  27. set
  28. {
  29. //As in scene view, stop dragging as first button is release in case of multiple button down
  30. if (value ^ m_IsDragging)
  31. {
  32. if (value)
  33. {
  34. target.RegisterCallback<MouseMoveEvent>(OnMouseDrag);
  35. target.CaptureMouse();
  36. }
  37. else
  38. {
  39. target.ReleaseMouse();
  40. target.UnregisterCallback<MouseMoveEvent>(OnMouseDrag);
  41. }
  42. m_IsDragging = value;
  43. }
  44. }
  45. }
  46. public ComparisonGizmoController(ComparisonGizmoState state, SwitchableCameraController switcher)
  47. {
  48. m_State = state;
  49. m_Switcher = switcher;
  50. }
  51. protected override void RegisterCallbacksOnTarget()
  52. {
  53. target.RegisterCallback<MouseDownEvent>(OnMouseDown);
  54. target.RegisterCallback<MouseUpEvent>(OnMouseUp);
  55. target.RegisterCallback<WheelEvent>(OnScrollWheel);
  56. }
  57. protected override void UnregisterCallbacksFromTarget()
  58. {
  59. target.UnregisterCallback<MouseDownEvent>(OnMouseDown);
  60. target.UnregisterCallback<MouseUpEvent>(OnMouseUp);
  61. target.UnregisterCallback<WheelEvent>(OnScrollWheel);
  62. }
  63. void OnScrollWheel(WheelEvent evt)
  64. {
  65. if (LookDev.currentContext.layout.viewLayout != Layout.CustomSplit)
  66. return;
  67. if (GetViewFromComposition(evt.localMousePosition) == ViewIndex.Second)
  68. m_Switcher.SwitchUntilNextWheelEvent();
  69. //let event be propagated to views
  70. }
  71. void OnMouseDown(MouseDownEvent evt)
  72. {
  73. if (LookDev.currentContext.layout.viewLayout != Layout.CustomSplit)
  74. return;
  75. Rect displayRect = target.contentRect;
  76. SelectGizmoZone(GetNormalizedCoordinates(evt.localMousePosition, displayRect));
  77. if (m_Selected != Selected.None)
  78. {
  79. m_SavedRelativePositionOnMouseDown = GetNormalizedCoordinates(evt.localMousePosition, displayRect) - m_State.center;
  80. isDragging = true;
  81. //We do not want to move camera and gizmo at the same time.
  82. evt.StopImmediatePropagation();
  83. }
  84. else
  85. {
  86. //else let event be propagated to views
  87. if (GetViewFromComposition(evt.localMousePosition) == ViewIndex.Second)
  88. m_Switcher.SwitchUntilNextEndOfDrag();
  89. }
  90. }
  91. void OnMouseUp(MouseUpEvent evt)
  92. {
  93. if (LookDev.currentContext.layout.viewLayout != Layout.CustomSplit
  94. || m_Selected == Selected.None)
  95. return;
  96. // deadzone in fader gizmo
  97. if (m_Selected == Selected.Fader && Mathf.Abs(m_State.blendFactor) < ComparisonGizmoState.circleRadiusSelected / (m_State.length - ComparisonGizmoState.circleRadius))
  98. m_State.blendFactor = 0f;
  99. m_Selected = Selected.None;
  100. isDragging = false;
  101. //We do not want to move camera and gizmo at the same time.
  102. evt.StopImmediatePropagation();
  103. LookDev.SaveConfig();
  104. }
  105. void OnMouseDrag(MouseMoveEvent evt)
  106. {
  107. if (m_Selected == Selected.None)
  108. return;
  109. switch (m_Selected)
  110. {
  111. case Selected.PlaneSeparator: OnDragPlaneSeparator(evt); break;
  112. case Selected.NodeFirstView:
  113. case Selected.NodeSecondView: OnDragPlaneNodeExtremity(evt); break;
  114. case Selected.Fader: OnDragFader(evt); break;
  115. default: throw new ArgumentException("Unknown kind of Selected");
  116. }
  117. }
  118. void OnDragPlaneSeparator(MouseMoveEvent evt)
  119. {
  120. //TODO: handle case when resizing window (clamping)
  121. Vector2 newPosition = GetNormalizedCoordinates(evt.localMousePosition, target.contentRect) - m_SavedRelativePositionOnMouseDown;
  122. // We clamp the center of the gizmo to the border of the screen in order to avoid being able to put it out of the screen.
  123. // The safe band is here to ensure that you always see at least part of the gizmo in order to be able to grab it again.
  124. //Vector2 extends = GetNormalizedCoordinates(new Vector2(displayRect.width, displayRect.height), displayRect);
  125. //newPosition.x = Mathf.Clamp(newPosition.x, -extends.x + k_DragPadding, extends.x - k_DragPadding);
  126. //newPosition.y = Mathf.Clamp(newPosition.y, -extends.y + k_DragPadding, extends.y - k_DragPadding);
  127. m_State.Update(newPosition, m_State.length, m_State.angle);
  128. //We do not want to move camera and gizmo at the same time.
  129. evt.StopImmediatePropagation();
  130. }
  131. void OnDragPlaneNodeExtremity(MouseMoveEvent evt)
  132. {
  133. Vector2 normalizedCoord = GetNormalizedCoordinates(evt.localMousePosition, target.contentRect);
  134. Vector2 basePoint, newPoint;
  135. float angleSnapping = Mathf.Deg2Rad * 45.0f * 0.5f;
  136. newPoint = normalizedCoord;
  137. basePoint = m_Selected == Selected.NodeFirstView ? m_State.point2 : m_State.point1;
  138. // Snap to a multiple of "angleSnapping"
  139. if ((evt.modifiers & EventModifiers.Shift) != 0)
  140. {
  141. Vector3 verticalPlane = new Vector3(-1.0f, 0.0f, basePoint.x);
  142. float side = Vector3.Dot(new Vector3(normalizedCoord.x, normalizedCoord.y, 1.0f), verticalPlane);
  143. float angle = Mathf.Deg2Rad * Vector2.Angle(new Vector2(0.0f, 1.0f), normalizedCoord - basePoint);
  144. if (side > 0.0f)
  145. angle = 2.0f * Mathf.PI - angle;
  146. angle = (int)(angle / angleSnapping) * angleSnapping;
  147. Vector2 dir = normalizedCoord - basePoint;
  148. float length = dir.magnitude;
  149. newPoint = basePoint + new Vector2(Mathf.Sin(angle), Mathf.Cos(angle)) * length;
  150. }
  151. if (m_Selected == Selected.NodeFirstView)
  152. m_State.Update(newPoint, basePoint);
  153. else
  154. m_State.Update(basePoint, newPoint);
  155. //We do not want to move camera and gizmo at the same time.
  156. evt.StopImmediatePropagation();
  157. }
  158. void OnDragFader(MouseMoveEvent evt)
  159. {
  160. Vector2 mousePosition = GetNormalizedCoordinates(evt.localMousePosition, target.contentRect);
  161. float distanceToOrthoPlane = -Vector3.Dot(new Vector3(mousePosition.x, mousePosition.y, 1.0f), m_State.planeOrtho) / m_State.blendFactorMaxGizmoDistance;
  162. m_State.blendFactor = Mathf.Clamp(distanceToOrthoPlane, -1.0f, 1.0f);
  163. //We do not want to move camera and gizmo at the same time.
  164. evt.StopImmediatePropagation();
  165. }
  166. void SelectGizmoZone(Vector2 normalizedMousePosition)
  167. {
  168. //TODO: Optimize
  169. Vector3 normalizedMousePositionZ1 = new Vector3(normalizedMousePosition.x, normalizedMousePosition.y, 1.0f);
  170. float distanceToPlane = Vector3.Dot(normalizedMousePositionZ1, m_State.plane);
  171. float absDistanceToPlane = Mathf.Abs(distanceToPlane);
  172. float distanceFromCenter = Vector2.Distance(normalizedMousePosition, m_State.center);
  173. float distanceToOrtho = Vector3.Dot(normalizedMousePositionZ1, m_State.planeOrtho);
  174. float side = (distanceToOrtho > 0.0f) ? 1.0f : -1.0f;
  175. Vector2 orthoPlaneNormal = new Vector2(m_State.planeOrtho.x, m_State.planeOrtho.y);
  176. Selected selected = Selected.None;
  177. if (absDistanceToPlane < ComparisonGizmoState.circleRadiusSelected && (distanceFromCenter < (m_State.length + ComparisonGizmoState.circleRadiusSelected)))
  178. {
  179. if (absDistanceToPlane < ComparisonGizmoState.thicknessSelected)
  180. selected = Selected.PlaneSeparator;
  181. Vector2 circleCenter = m_State.center + side * orthoPlaneNormal * m_State.length;
  182. float d = Vector2.Distance(normalizedMousePosition, circleCenter);
  183. if (d <= ComparisonGizmoState.circleRadiusSelected)
  184. selected = side > 0.0f ? Selected.NodeFirstView : Selected.NodeSecondView;
  185. float maxBlendCircleDistanceToCenter = m_State.blendFactorMaxGizmoDistance;
  186. float blendCircleDistanceToCenter = m_State.blendFactor * maxBlendCircleDistanceToCenter;
  187. Vector2 blendCircleCenter = m_State.center - orthoPlaneNormal * blendCircleDistanceToCenter;
  188. float blendCircleSelectionRadius = Mathf.Lerp(ComparisonGizmoState.blendFactorCircleRadius, ComparisonGizmoState.blendFactorCircleRadiusSelected, Mathf.Clamp((maxBlendCircleDistanceToCenter - Mathf.Abs(blendCircleDistanceToCenter)) / (ComparisonGizmoState.blendFactorCircleRadiusSelected - ComparisonGizmoState.blendFactorCircleRadius), 0.0f, 1.0f));
  189. if ((normalizedMousePosition - blendCircleCenter).magnitude < blendCircleSelectionRadius)
  190. selected = Selected.Fader;
  191. }
  192. m_Selected = selected;
  193. }
  194. //normalize in [-1,1]^2 for a 1080^2. Can be above 1 for higher than 1080.
  195. internal static Vector2 GetNormalizedCoordinates(Vector2 localMousePosition, Rect rect)
  196. => new Vector2(
  197. (2f * localMousePosition.x - rect.width) / k_ReferenceScale,
  198. (-2f * localMousePosition.y + rect.height) / k_ReferenceScale);
  199. ViewIndex GetViewFromComposition(Vector2 localCoordinate)
  200. {
  201. Vector2 normalizedLocalCoordinate = GetNormalizedCoordinates(localCoordinate, target.contentRect);
  202. return Vector3.Dot(new Vector3(normalizedLocalCoordinate.x, normalizedLocalCoordinate.y, 1), m_State.plane) >= 0
  203. ? ViewIndex.First
  204. : ViewIndex.Second;
  205. }
  206. }
  207. }