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- using JetBrains.Annotations;
- namespace UnityEditor.Recorder
- {
- /// <summary>
- /// Options class for the Recorder
- /// </summary>
- public static class RecorderOptions
- {
- const string k_VerboseModeMenuItem = RecorderWindow.MenuRoot + "Options/Verbose Mode";
- const string k_ShowRecorderGameObject = RecorderWindow.MenuRoot + "Options/Show Recorder GameObject";
- const string k_ShowLegacyModeMenuItem = RecorderWindow.MenuRoot + "Options/Show Legacy Recorders";
- const string k_ExitPayModeItem = RecorderWindow.MenuRoot + "Options/Exit PlayMode";
- const string k_RecorderPanelWidth = RecorderWindow.MenuRoot + "Options/Recorder Panel Width";
- const string k_SelectedRecorderIndex = RecorderWindow.MenuRoot + "Options/Selected Recorder Index";
- /// <summary>
- /// If true, the recorder will log additional recording steps into the Console.
- /// </summary>
- public static bool VerboseMode
- {
- get { return EditorPrefs.GetBool(k_VerboseModeMenuItem, false); }
- set { EditorPrefs.SetBool(k_VerboseModeMenuItem, value); }
- }
-
- /// <summary>
- /// The recoder uses a "Unity-RecorderSessions" GameObject to store Scene references and manage recording sessions.
- /// If true, this GameObject will be visible in the Scene Hierarchy.
- /// </summary>
- public static bool ShowRecorderGameObject
- {
- get { return EditorPrefs.GetBool(k_ShowRecorderGameObject, false); }
- set
- {
- EditorPrefs.SetBool(k_ShowRecorderGameObject, value);
- UnityHelpers.SetGameObjectsVisibility(value);
- }
- }
- /// <summary>
- /// If true, legacy recorders will be displayed in the "Add New Recorder" menu.
- /// Legacy recorders are deprecated and will be removed from the Unity Recorder in future releases.
- /// </summary>
- public static bool ShowLegacyRecorders
- {
- get { return EditorPrefs.GetBool(k_ShowLegacyModeMenuItem, false); }
- set { EditorPrefs.SetBool(k_ShowLegacyModeMenuItem, value); }
- }
-
- internal static bool exitPlayMode
- {
- get { return EditorPrefs.GetBool(k_ExitPayModeItem, false); }
- set { EditorPrefs.SetBool(k_ExitPayModeItem, value); }
- }
- internal static float recorderPanelWith
- {
- get { return EditorPrefs.GetFloat(k_RecorderPanelWidth, 0); }
- set { EditorPrefs.SetFloat(k_RecorderPanelWidth, value); }
- }
- internal static int selectedRecorderIndex
- {
- get { return EditorPrefs.GetInt(k_SelectedRecorderIndex, 0); }
- set { EditorPrefs.SetInt(k_SelectedRecorderIndex, value); }
- }
-
- [MenuItem(k_VerboseModeMenuItem, false, RecorderWindow.MenuRootIndex + 200)]
- static void ToggleDebugMode()
- {
- var value = !VerboseMode;
- EditorPrefs.SetBool(k_VerboseModeMenuItem, value);
- VerboseMode = value;
- }
-
- [MenuItem(k_VerboseModeMenuItem, true)]
- static bool ToggleDebugModeValidate()
- {
- Menu.SetChecked(k_VerboseModeMenuItem, VerboseMode);
- return true;
- }
-
- [MenuItem(k_ShowRecorderGameObject, false, RecorderWindow.MenuRootIndex + 200)]
- static void ToggleShowRecorderGameObject()
- {
- var value = !ShowRecorderGameObject;
- EditorPrefs.SetBool(k_ShowRecorderGameObject, value);
- ShowRecorderGameObject = value;
- }
-
- [MenuItem(k_ShowRecorderGameObject, true)]
- static bool ToggleShowRecorderGameObjectValidate()
- {
- Menu.SetChecked(k_ShowRecorderGameObject, ShowRecorderGameObject);
- return true;
- }
- [MenuItem(k_ShowLegacyModeMenuItem, false, RecorderWindow.MenuRootIndex + 200)]
- static void ToggleShowLegacyRecorders()
- {
- var value = !ShowLegacyRecorders;
- EditorPrefs.SetBool(k_ShowLegacyModeMenuItem, value);
- ShowLegacyRecorders = value;
- }
-
- [MenuItem(k_ShowLegacyModeMenuItem, true)]
- static bool ToggleShowLegacyRecordersValidate()
- {
- Menu.SetChecked(k_ShowLegacyModeMenuItem, ShowLegacyRecorders);
- return true;
- }
- }
- [UsedImplicitly]
- static class Options
- {
- // This variable is used to select how we capture the final image from the
- // render pipeline, with the legacy render pipeline this variable is set to false
- // with the scriptable render pipeline the CameraCaptureBride
- // inside the SRP will reflection to set this variable to true, this will in turn
- // enable using the CameraInput inputStrategy CaptureCallbackInputStrategy
- //
- // This variable is set through reflection by SRP. Everything is matching very strictly: all flags are mandatory as well as the name.
- public static bool useCameraCaptureCallbacks = false;
- }
- }
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