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- using System;
- using System.Collections.Generic;
- namespace UnityEditor.Recorder
- {
- /// <summary>
- /// Base class that represents a RecorderSetting Input that can be recorded from. (like a Camera, a RenderTexture...)
- /// </summary>
- [Serializable]
- public abstract class RecorderInputSettings
- {
- protected internal abstract Type InputType { get; }
- protected internal abstract bool ValidityCheck(List<string> errors);
- }
- }
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