InputSettings.cs 460 B

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  1. using System;
  2. using System.Collections.Generic;
  3. namespace UnityEditor.Recorder
  4. {
  5. /// <summary>
  6. /// Base class that represents a RecorderSetting Input that can be recorded from. (like a Camera, a RenderTexture...)
  7. /// </summary>
  8. [Serializable]
  9. public abstract class RecorderInputSettings
  10. {
  11. protected internal abstract Type InputType { get; }
  12. protected internal abstract bool ValidityCheck(List<string> errors);
  13. }
  14. }