InputPropertyDrawer.cs 299 B

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  1. using UnityEngine;
  2. namespace UnityEditor.Recorder
  3. {
  4. abstract class InputPropertyDrawer<T> : TargetedPropertyDrawer<T> where T : class
  5. {
  6. public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
  7. {
  8. return 0.0f;
  9. }
  10. }
  11. }