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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace UnityEditor.Recorder
- {
- abstract class EnumProperyDrawer<T> : PropertyDrawer
- {
- GUIContent[] m_DisplayNames;
-
- public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
- {
- if (m_DisplayNames == null)
- {
- var displayNames = new List<GUIContent>();
- foreach (T frameRate in Enum.GetValues(typeof(T)))
- {
- displayNames.Add(new GUIContent(ToLabel(frameRate)));
- }
- m_DisplayNames = displayNames.ToArray();
- }
-
- EditorGUI.BeginProperty(position, label, property);
-
- property.intValue = EditorGUI.Popup(position, label, property.intValue, m_DisplayNames);
-
- EditorGUI.EndProperty();
- }
- protected abstract string ToLabel(T value);
- }
- }
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