The Movie Recorder generates a video in the .mp4 or .webm file format. It does not support variable frame rates.
This page covers properties specific to Movie Recorders. To fully configure a Movie Recorder, you must also set:
Property: | Function: | |
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Format | The encoding format of the Recorder's output. Choose .mp4 or WEBM. | |
Capture Alpha | Enable this property to include the alpha channel in the recording. Disable it to only record the RGB channels. This property is only available when Format is WEBM. This property is not available when Capture is Game View. | |
Capture | Specifies the input for the recording. | |
Game View | Records frames rendered in the Game View. Selecting this option displays the Game View capture properties. |
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Targeted Camera | Records frames captured by a specific Camera, even if the Game View does not use that Camera. Selecting this option displays the Targeted Camera capture properties. |
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360 View | Records a 360-degree video. Selecting this option displays the 360 View capture properties. |
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Render Texture Asset | Records frames rendered in a Render Texture. Selecting this option displays the Render Texture Asset capture properties. |
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Texture Sampling | Supersamples the Source camera during the capture to generate anti-aliased images in the recording. Use this capture method when the Rendering Resolution has the same or higher resolution than the Output Resolution. Selecting this option displays the Texture Sampling capture properties. |
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Capture Audio | Enable this property to include audio in the recording. | |
Quality | Sets the quality of the output movie: Low, Medium, or High. The lower the quality, the smaller the file size. |
[!include[](InclCaptureOptionsGameview.md)]
[!include[](InclCaptureOptionsTargetedCamera.md)]
[!include[](InclCaptureOptions360View.md)]
[!include[](InclCaptureOptionsRenderTextureAsset.md)]
[!include[](InclCaptureOptionsTextureSampling.md)]