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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- using Valve.VR.InteractionSystem;
- public struct EcgData
- {
- public long Timestamp { get; }
- public List<float> Values { get; }
- EcgData(long timestamp, List<float> values)
- {
- Timestamp = timestamp;
- Values = values;
- }
- public static EcgData FromString(string s)
- {
- var data = s.Split(';');
- if (data.Length == 2)
- {
- var t = long.Parse(data[0]);
- var values = data[1].Split(',').Select(value => float.Parse(value)).ToList();
- return new EcgData(t, values);
- }
- throw new FormatException("EcgData String has wrong format");
- }
- }
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