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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- //
- // Purpose: Flip Object to match which hand you pick it up in
- //
- //=============================================================================
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace Valve.VR.InteractionSystem
- {
- public enum WhichHand
- {
- Left,
- Right
- }
- [RequireComponent(typeof(Throwable))]
- public class Equippable : MonoBehaviour
- {
- [Tooltip("Array of children you do not want to be mirrored. Text, logos, etc.")]
- public Transform[] antiFlip;
- public WhichHand defaultHand = WhichHand.Right;
- private Vector3 initialScale;
- private Interactable interactable;
- [HideInInspector]
- public SteamVR_Input_Sources attachedHandType
- {
- get
- {
- if (interactable.attachedToHand)
- return interactable.attachedToHand.handType;
- else
- return SteamVR_Input_Sources.Any;
- }
- }
- private void Start()
- {
- initialScale = transform.localScale;
- interactable = GetComponent<Interactable>();
- }
- private void Update()
- {
- if (interactable.attachedToHand)
- {
- Vector3 flipScale = initialScale;
- if ((attachedHandType == SteamVR_Input_Sources.RightHand && defaultHand == WhichHand.Right) || (attachedHandType == SteamVR_Input_Sources.LeftHand && defaultHand == WhichHand.Left))
- {
- flipScale.x *= 1;
- for (int transformIndex = 0; transformIndex < antiFlip.Length; transformIndex++)
- {
- antiFlip[transformIndex].localScale = new Vector3(1, 1, 1);
- }
- }
- else
- {
- flipScale.x *= -1;
- for (int transformIndex = 0; transformIndex < antiFlip.Length; transformIndex++)
- {
- antiFlip[transformIndex].localScale = new Vector3(-1, 1, 1);
- }
- }
- transform.localScale = flipScale;
- }
- }
- }
- }
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