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- // for uGUI(from 4.6)
- #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
- using System; // require keep for Windows Universal App
- using UnityEngine;
- using UnityEngine.EventSystems;
- namespace UniRx.Triggers
- {
- [DisallowMultipleComponent]
- public class ObservablePointerExitTrigger : ObservableTriggerBase, IEventSystemHandler, IPointerExitHandler
- {
- Subject<PointerEventData> onPointerExit;
- void IPointerExitHandler.OnPointerExit(PointerEventData eventData)
- {
- if (onPointerExit != null) onPointerExit.OnNext(eventData);
- }
- public IObservable<PointerEventData> OnPointerExitAsObservable()
- {
- return onPointerExit ?? (onPointerExit = new Subject<PointerEventData>());
- }
- protected override void RaiseOnCompletedOnDestroy()
- {
- if (onPointerExit != null)
- {
- onPointerExit.OnCompleted();
- }
- }
- }
- }
- #endif
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