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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class LayerCollisionHandler : MonoBehaviour
- {
- public int[] ignoreLayers;
- private bool recursiveIgnore;
- // Start is called before the first frame update
- void Start()
- {
- foreach (int layer in ignoreLayers)
- {
- Physics.IgnoreLayerCollision(this.gameObject.layer,layer);
- }
- }
- // Update is called once per frame
- void Update()
- {
-
- }
- }
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