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- using Leopotam.Ecs;
- using UnityEngine;
- using Object = UnityEngine.Object;
- namespace Asset_Cleaner {
- class Result : IEcsAutoReset {
- public string FilePath;
- public Object File;
- public Object MainFile;
- public GameObject RootGo;
- public void Reset() {
- FilePath = default;
- File = default;
- MainFile = default;
- RootGo = default;
- }
- }
- }
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