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- using UnityEngine;
- namespace Asset_Cleaner {
- public struct PrevClick {
- const float DoubleClickTime = 0.5f;
- Object _target;
- float _timeClicked;
- public PrevClick(Object target) {
- _target = target;
- _timeClicked = Time.realtimeSinceStartup;
- }
- public bool IsDoubleClick(Object o) {
- return _target == o && Time.realtimeSinceStartup - _timeClicked < DoubleClickTime;
- }
- }
- }
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