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- using System;
- using Sensors;
- using Sensors.Polar;
- using UnityEngine;
- namespace Controller.Lean
- {
- [Serializable]
- public struct PolarRotationMapping
- {
- public float maxRight;
- public float center;
- }
- public class PolarLeanController : ILeanController
- {
- public PolarRotationMapping polarRotationMapping;
- private float leanFactor;
- private BikeSensorData sensorData;
- public float LeanAngle => leanAngle;
- private float leanAngle = 0f;
- private void Start()
- {
- sensorData = BikeSensorData.Instance;
- leanFactor = 90f / (polarRotationMapping.maxRight - polarRotationMapping.center);
- }
- private void Update()
- {
- var polarData = sensorData.PolarData;
- if (polarData != null)
- {
- leanAngle = (polarData.Value.Acc.y - polarRotationMapping.center) * leanFactor;
- }
- }
- }
- }
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