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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace TrafficSimulation{
- public class CarSitter : MonoBehaviour
- {
- public CarPool carPool;
- // Start is called before the first frame update
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- if(gameObject.activeInHierarchy){
- checkRotation();
- }
- }
- void checkRotation(){
- if(Vector3.Dot(gameObject.transform.up, Vector3.down) > 0.5){
- Debug.Log("despawn car, because its turtleing!");
- this.carPool.despawnCar(gameObject);
- }
- }
- }
- }
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