KeyboardBikeController.cs 2.9 KB

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  1. using Controller.Bicycle;
  2. using UnityEngine;
  3. namespace Controller
  4. {
  5. [RequireComponent(typeof(IBicycleController))]
  6. public class KeyboardBikeController : MonoBehaviour
  7. {
  8. public bool steer = true;
  9. public bool lean = true;
  10. public bool accelerate = true;
  11. public bool breaking = true;
  12. public float speedIncreasePerSecond = 3f;
  13. public float speedDecreasePerSecond = 0.5f;
  14. public float brakeIncreasePerSecond = 5f;
  15. public float leaningAngleIncreasePerSecond = 2f;
  16. public float steeringAngleIncreasePerSecond = 2.5f;
  17. private IBicycleController bicycleController;
  18. private float sensedSpeed = 0f;
  19. private void Start()
  20. {
  21. bicycleController = GetComponent<IBicycleController>();
  22. }
  23. private void Update()
  24. {
  25. if (accelerate)
  26. {
  27. if (Input.GetKey(KeyCode.W))
  28. {
  29. //sensedSpeed += speedIncreasePerSecond * Time.deltaTime;
  30. //bicycleController.CurrentSpeed = 25 / 3.6f;
  31. bicycleController.CurrentSpeed += speedIncreasePerSecond * Time.deltaTime;
  32. }
  33. else if (bicycleController.CurrentSpeed > 0)
  34. {
  35. // get slower over time, when not accelerating
  36. //sensedSpeed = Mathf.Max(0,
  37. // sensedSpeed - speedDecreasePerSecond * Time.deltaTime);
  38. }
  39. }
  40. if (breaking)
  41. {
  42. if (Input.GetKey(KeyCode.S))
  43. {
  44. //sensedSpeed = Mathf.Max(0,sensedSpeed - brakeIncreasePerSecond * Time.deltaTime);
  45. //bicycleController.CurrentSpeed = 0f;
  46. bicycleController.CurrentBreakForce += brakeIncreasePerSecond * Time.deltaTime;
  47. }
  48. else
  49. {
  50. bicycleController.CurrentBreakForce = 0;
  51. }
  52. }
  53. if (steer)
  54. {
  55. if (Input.GetKey(KeyCode.A))
  56. bicycleController.CurrentSteerAngle -= steeringAngleIncreasePerSecond * Time.deltaTime;
  57. if (Input.GetKey(KeyCode.D))
  58. bicycleController.CurrentSteerAngle += steeringAngleIncreasePerSecond * Time.deltaTime;
  59. if (Input.GetKeyUp(KeyCode.A) || Input.GetKeyUp(KeyCode.D)) bicycleController.CurrentSteerAngle = 0f;
  60. }
  61. if (lean)
  62. {
  63. if (Input.GetKey(KeyCode.R))
  64. bicycleController.CurrentLeaningAngle -= leaningAngleIncreasePerSecond * Time.deltaTime;
  65. if (Input.GetKey(KeyCode.Z))
  66. bicycleController.CurrentLeaningAngle += leaningAngleIncreasePerSecond * Time.deltaTime;
  67. if (Input.GetKeyUp(KeyCode.R) || Input.GetKeyUp(KeyCode.Z)) bicycleController.CurrentLeaningAngle = 0f;
  68. }
  69. }
  70. }
  71. }