DynamicsManager.asset 1.3 KB

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  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!55 &1
  4. PhysicsManager:
  5. m_ObjectHideFlags: 0
  6. serializedVersion: 13
  7. m_Gravity: {x: 0, y: -9.81, z: 0}
  8. m_DefaultMaterial: {fileID: 0}
  9. m_BounceThreshold: 2
  10. m_DefaultMaxDepenetrationVelocity: 10
  11. m_SleepThreshold: 0.005
  12. m_DefaultContactOffset: 0.001
  13. m_DefaultSolverIterations: 6
  14. m_DefaultSolverVelocityIterations: 1
  15. m_QueriesHitBackfaces: 0
  16. m_QueriesHitTriggers: 0
  17. m_EnableAdaptiveForce: 0
  18. m_ClothInterCollisionDistance: 0.1
  19. m_ClothInterCollisionStiffness: 0.2
  20. m_ContactsGeneration: 1
  21. m_LayerCollisionMatrix: fbeffffffbefffffc8e0fffffffffffffbeffffffbeffffffffffffffffffffffbedfffffbe4fffffbeffffffbfdffffc8e8ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
  22. m_AutoSimulation: 1
  23. m_AutoSyncTransforms: 0
  24. m_ReuseCollisionCallbacks: 1
  25. m_ClothInterCollisionSettingsToggle: 0
  26. m_ClothGravity: {x: 0, y: -9.81, z: 0}
  27. m_ContactPairsMode: 0
  28. m_BroadphaseType: 0
  29. m_WorldBounds:
  30. m_Center: {x: 0, y: 0, z: 0}
  31. m_Extent: {x: 250, y: 250, z: 250}
  32. m_WorldSubdivisions: 8
  33. m_FrictionType: 0
  34. m_EnableEnhancedDeterminism: 0
  35. m_EnableUnifiedHeightmaps: 1
  36. m_SolverType: 0
  37. m_DefaultMaxAngularSpeed: 7