IntersectionPresetEditor.cs 6.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Routes;
  4. using TrafficSimulation;
  5. using UniRx.Triggers;
  6. using UnityEditor;
  7. using UnityEditor.SceneManagement;
  8. using UnityEngine;
  9. [CustomEditor(typeof(IntersectionPreset))]
  10. public class IntersectionPresetEditor : Editor
  11. {
  12. private bool setPosition;
  13. private IntersectionPreset preset;
  14. private void OnEnable()
  15. {
  16. this.preset = (IntersectionPreset) target;
  17. }
  18. public override void OnInspectorGUI()
  19. {
  20. serializedObject.Update();
  21. EditorGUILayout.LabelField("Traffic System");
  22. EditorGUILayout.Space();
  23. EditorGUILayout.PropertyField(serializedObject.FindProperty("trafficSystem"));
  24. EditorGUILayout.PropertyField(serializedObject.FindProperty("intersection"));
  25. EditorGUILayout.Space();
  26. EditorGUILayout.LabelField("Car Items");
  27. EditorGUILayout.Space();
  28. EditorGUILayout.PropertyField(serializedObject.FindProperty("cars"));
  29. EditorGUILayout.PropertyField(serializedObject.FindProperty("carSpawner"));
  30. EditorGUILayout.PropertyField(serializedObject.FindProperty("carPool"));
  31. EditorGUILayout.Space();
  32. EditorGUILayout.LabelField("Trigger");
  33. EditorGUILayout.Space();
  34. EditorGUILayout.PropertyField(serializedObject.FindProperty("triggerIn"));
  35. EditorGUILayout.PropertyField(serializedObject.FindProperty("triggerOut"));
  36. EditorGUILayout.Space();
  37. EditorGUILayout.LabelField("Experiment Data");
  38. EditorGUILayout.Space();
  39. EditorGUILayout.PropertyField(serializedObject.FindProperty("number"));
  40. EditorGUILayout.PropertyField(serializedObject.FindProperty("condition"));
  41. EditorGUILayout.Space();
  42. EditorGUILayout.LabelField("Position Trigger");
  43. EditorGUILayout.Space();
  44. if (GUILayout.Button("Reset Position", GUILayout.Width(128)))
  45. {
  46. ResetPosition();
  47. }
  48. if (GUILayout.Button("Position Spawns", GUILayout.Width(128)))
  49. {
  50. PositionSpawns();
  51. }
  52. if (GUILayout.Button("Trigger IN Right", GUILayout.Width(128)))
  53. {
  54. SetTrigger("in","r");
  55. }
  56. if (GUILayout.Button("Trigger IN Down", GUILayout.Width(128)))
  57. {
  58. SetTrigger("in","d");
  59. }
  60. if (GUILayout.Button("Trigger IN Top", GUILayout.Width(128)))
  61. {
  62. SetTrigger("in","t");
  63. }
  64. if (GUILayout.Button("Trigger IN Left", GUILayout.Width(128)))
  65. {
  66. SetTrigger("in","l");
  67. }
  68. if (GUILayout.Button("Trigger OUT Right", GUILayout.Width(128)))
  69. {
  70. SetTrigger("out","r");
  71. }
  72. if (GUILayout.Button("Trigger OUT Down", GUILayout.Width(128)))
  73. {
  74. SetTrigger("out","d");
  75. }
  76. if (GUILayout.Button("Trigger OUT Top", GUILayout.Width(128)))
  77. {
  78. SetTrigger("out","t");
  79. }
  80. if (GUILayout.Button("Trigger OUT Left", GUILayout.Width(128)))
  81. {
  82. SetTrigger("out","l");
  83. }
  84. serializedObject.ApplyModifiedProperties();
  85. }
  86. private void PositionSpawns()
  87. {
  88. SpawnWatcher[] spawns = this.preset.GetComponentsInChildren<SpawnWatcher>();
  89. if (spawns.Length == 4)
  90. {
  91. //right
  92. spawns[0].gameObject.transform.localPosition =
  93. new Vector3(2.5f, spawns[0].gameObject.transform.localPosition.y, -50.0f);
  94. spawns[0].gameObject.transform.eulerAngles = new Vector3(0, 0);
  95. //left
  96. spawns[1].gameObject.transform.localPosition =
  97. new Vector3(-1.5f, spawns[1].gameObject.transform.localPosition.y, 50.0f);
  98. spawns[1].gameObject.transform.eulerAngles = new Vector3(0, 180);
  99. //top
  100. spawns[2].gameObject.transform.localPosition =
  101. new Vector3(50f, spawns[2].gameObject.transform.localPosition.y, 3.5f);
  102. spawns[2].gameObject.transform.eulerAngles = new Vector3(0, -90);
  103. //down
  104. spawns[3].gameObject.transform.localPosition =
  105. new Vector3(-50f, spawns[3].gameObject.transform.localPosition.y, -1.5f);
  106. spawns[3].gameObject.transform.eulerAngles = new Vector3(0, 90);
  107. }
  108. }
  109. private void ResetPosition()
  110. {
  111. Vector3 intersectionPosition = this.preset.intersection.transform.position;
  112. this.preset.transform.position = intersectionPosition;
  113. Transform[] childTransforms = this.preset.GetComponentsInChildren<Transform>();
  114. foreach (Transform child in childTransforms)
  115. {
  116. Debug.Log("Child found");
  117. if (child.gameObject == this.preset.gameObject)
  118. {
  119. continue;
  120. }
  121. child.localPosition = new Vector3(child.localPosition.x,0.5f,child.localPosition.z);
  122. }
  123. this.preset.GetComponentInChildren<CarSituationSpawner>().transform.position = intersectionPosition;
  124. }
  125. private void SetTrigger(String trigger, String direction)
  126. {
  127. PresetTrigger[] triggers = this.preset.GetComponentsInChildren<PresetTrigger>();
  128. Transform triggerTransform = null;
  129. if (trigger == "out")
  130. {
  131. //REQUIRES that the out trigger is the second element! not clean i know
  132. triggerTransform = triggers[1].gameObject.transform;
  133. }else if (trigger == "in")
  134. {
  135. triggerTransform = triggers[0].gameObject.transform;
  136. }
  137. if (triggerTransform == null)
  138. {
  139. Debug.Log("No trigger set. cant edit position");
  140. return;
  141. }
  142. Debug.Log("change Gameobject:" + triggerTransform.gameObject.name);
  143. switch (direction)
  144. {
  145. case "l":
  146. triggerTransform.localPosition = new Vector3(-100.0f, triggerTransform.localPosition.y, 7.4f);
  147. triggerTransform.eulerAngles = new Vector3(0, 0);
  148. break;
  149. case "r":
  150. triggerTransform.localPosition = new Vector3(100.0f, triggerTransform.localPosition.y, 7.4f);
  151. triggerTransform.eulerAngles = new Vector3(0, 0);
  152. break;
  153. case "d":
  154. triggerTransform.localPosition = new Vector3(7.4f, triggerTransform.localPosition.y, -100.0f);
  155. triggerTransform.eulerAngles = new Vector3(0, 90);
  156. break;
  157. case "t":
  158. triggerTransform.localPosition = new Vector3(7.4f, triggerTransform.localPosition.y, 100.0f);
  159. triggerTransform.eulerAngles = new Vector3(0, 90);
  160. break;
  161. }
  162. }
  163. }