using UnityEngine; namespace LunarCatsStudio.SuperCombiner { /// /// RendererObject /// A simple class for renderer objects /// public class RendererObject { // The reference to the renderer private T renderer; public T Renderer { get { return renderer; } set { renderer = value; } } // True if this renderer will be combined private bool willBeCombined = true; public bool WillBeCombined { get { return willBeCombined; } set { willBeCombined = value; } } public RendererObject(T renderer, bool willBeCombined = true) { Renderer = renderer; WillBeCombined = willBeCombined; } } }