using System.Collections; using System.Collections.Generic; using UnityEngine; namespace LunarCatsStudio.SuperCombiner { /// /// Class describing data for a unique blendshape /// public class BlendShapeFrame { public string _shapeName; public float _frameWeight; public Vector3[] _deltaVertices; public Vector3[] _deltaNormals; public Vector3[] _deltaTangents; public int _vertexOffset; public BlendShapeFrame(string shapeName_p, float frameWeight_p, Vector3[] deltaVertices_p, Vector3[] deltaNormals_p, Vector3[] deltaTangents_p, int offset) { _shapeName = shapeName_p; _frameWeight = frameWeight_p; _deltaVertices = deltaVertices_p; _deltaNormals = deltaNormals_p; _deltaTangents = deltaTangents_p; _vertexOffset = offset; } } }