// Cristian Pop - https://boxophobic.com/ using UnityEngine; using UnityEditor; namespace Boxophobic.StyledGUI { public class StyledSpaceDrawer : MaterialPropertyDrawer { public float space; public StyledSpaceDrawer(float space) { this.space = space; } public override void OnGUI(Rect position, MaterialProperty prop, string label, MaterialEditor materialEditor) { //EditorGUI.DrawRect(position, new Color(0, 1, 0, 0.05f)); //Material material = materialEditor.target as Material; GUILayout.Space(space); } public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) { return -2; } } }