// Cristian Pop - https://boxophobic.com/ using UnityEngine; using UnityEditor; namespace Boxophobic.StyledGUI { [CustomPropertyDrawer(typeof(StyledSpace))] public class StyledSpaceAttributeDrawer : PropertyDrawer { StyledSpace a; public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { a = (StyledSpace)attribute; GUILayout.Space(a.space); } public override float GetPropertyHeight(SerializedProperty property, GUIContent label) { return -2; } } }