using UnityEngine; namespace Asset_Cleaner { public struct PrevClick { const float DoubleClickTime = 0.5f; Object _target; float _timeClicked; public PrevClick(Object target) { _target = target; _timeClicked = Time.realtimeSinceStartup; } public bool IsDoubleClick(Object o) { return _target == o && Time.realtimeSinceStartup - _timeClicked < DoubleClickTime; } } }