using UnityEngine; namespace Controller.Bicycle { public class DummyBicycleController : MonoBehaviour, IBicycleController { public BicycleControllerMode ControllerMode { get; set; } public float CurrentSpeed { get; set; } public float CurrentLeaningAngle { get; set; } public float CurrentSteerAngle { get; set; } public Vector3 RigidBodyVelocity => Vector3.zero; } }