# FBX Recorder With the FBX Exporter and the [Unity Recorder](https://docs.unity3d.com/Packages/com.unity.recorder@2.1/index.html), it is possible to export animations (including [Cinemachine](https://docs.unity3d.com/Packages/com.unity.cinemachine@2.3/manual/index.html) camera animations) directly to FBX in a few easy steps: 1. Open the Recorder window by selecting (Window > General > Recorder > Recorder Window) 2. In the Recorder window add a new FBX recorder ![](images/FBXExporter_AddRecorder.png) 3. Set the GameObject to record as well as any other desired settings 4. Click "Start Recording" in the Recorder Window Alternatively, the FBX Recorder can be added as a track in the Timeline. ## Fbx Recorder Settings ![](images/FBXExporter_RecorderSettings.png) | Property: | Function: | | :---------------------------- | :----------------------------------------------------------- | | __Export Geometry__ | Check this option to export the geometry of the recorded GameObject to FBX, if any. | | __File Name__ | The filename for the exported FBX. | | __Path__ | The path to export the FBX to. Can be outside of the Assets folder. | | __Take Number__ | The take number can be set and used in the filename. It automatically increments after each recording. | | __Game Object__ | Set the Game Object in the scene to record. | | __Recorded Target(s)__ | Select which components of the selected GameObject to record. | | __Recorded Hierarchy__ | Check to record other objects in the hierarchy of the GameObject in addition to the selected GameObject. | | __Source__ | Transfer the transform animation from this object to the __Destination__ transform.

**NOTES:**
- __Source__ must be an ancestor of __Destination__
- __Source__ may be an ancestor of the selected object. | | __Destination__ | Which object to transfer the transform animation to.

This object receives the transform animation on objects between __Source__ and __Destination__ as well as the animation on the Source itself. |