using System; using UnityEngine; using UnityEngine.Playables; namespace UnityEngine.Timeline { public partial class TimelineAsset { [Obsolete("MediaType has been deprecated. It is no longer required, and will be removed in a future release.", false)] public enum MediaType { Animation, Audio, Texture = 2, [Obsolete("Use Texture MediaType instead. (UnityUpgradable) -> UnityEngine.Timeline.TimelineAsset/MediaType.Texture", false)] Video = 2, Script, Hybrid, Group } } // Defines the type of a track [AttributeUsage(AttributeTargets.Class)] [Obsolete("TrackMediaType has been deprecated. It is no longer required, and will be removed in a future release.", false)] public class TrackMediaType : Attribute { public readonly TimelineAsset.MediaType m_MediaType; public TrackMediaType(TimelineAsset.MediaType mt) { m_MediaType = mt; } } }