using System; namespace UnityEngine.Timeline { /// /// Use this track to emit signals to a bound SignalReceiver. /// /// /// This track cannot contain clips. /// /// /// /// [Serializable] [TrackBindingType(typeof(SignalReceiver))] [TrackColor(0.25f, 0.25f, 0.25f)] [ExcludeFromPreset] public class SignalTrack : MarkerTrack {} }