using UnityEngine; using UnityEditor; using UnityEditor.Presets; namespace TMPro.EditorUtilities { [CustomEditor(typeof(TextMeshPro), true), CanEditMultipleObjects] public class TMP_EditorPanel : TMP_BaseEditorPanel { static readonly GUIContent k_SortingLayerLabel = new GUIContent("Sorting Layer", "Name of the Renderer's sorting layer."); static readonly GUIContent k_OrderInLayerLabel = new GUIContent("Order in Layer", "Renderer's order within a sorting layer."); static readonly GUIContent k_OrthographicLabel = new GUIContent("Orthographic Mode", "Should be enabled when using an orthographic camera. Instructs the shader to not perform any perspective correction."); static readonly GUIContent k_VolumetricLabel = new GUIContent("Volumetric Setup", "Use cubes rather than quads to render the text. Allows for volumetric rendering when combined with a compatible shader."); private static string[] k_SortingLayerNames; bool IsPreset; SerializedProperty m_IsVolumetricTextProp; SerializedProperty m_IsOrthographicProp; Renderer m_Renderer; protected override void OnEnable() { base.OnEnable(); // Determine if the inspected object is a Preset IsPreset = (int)(target as Component).gameObject.hideFlags == 93; m_IsOrthographicProp = serializedObject.FindProperty("m_isOrthographic"); m_IsVolumetricTextProp = serializedObject.FindProperty("m_isVolumetricText"); m_Renderer = m_TextComponent.GetComponent(); // Populate Sorting Layer Names k_SortingLayerNames = SortingLayerHelper.sortingLayerNames; } protected override void DrawExtraSettings() { Rect rect = EditorGUILayout.GetControlRect(false, 24); if (GUI.Button(rect, new GUIContent("Extra Settings"), TMP_UIStyleManager.sectionHeader)) Foldout.extraSettings = !Foldout.extraSettings; GUI.Label(rect, (Foldout.extraSettings ? "" : k_UiStateLabel[1]), TMP_UIStyleManager.rightLabel); if (Foldout.extraSettings) { //EditorGUI.indentLevel += 1; DrawMargins(); DrawSortingLayer(); DrawGeometrySorting(); DrawIsTextObjectScaleStatic(); DrawOrthographicMode(); DrawRichText(); DrawParsing(); DrawSpriteAsset(); DrawStyleSheet(); //DrawVolumetricSetup(); DrawKerning(); DrawPadding(); //EditorGUI.indentLevel -= 1; } } protected void DrawSortingLayer() { Undo.RecordObject(m_Renderer, "Sorting Layer Change"); EditorGUI.BeginChangeCheck(); TextMeshPro textComponent = (TextMeshPro)m_TextComponent; // Look up the layer name using the current layer ID string oldName = IsPreset ? SortingLayer.IDToName(textComponent._SortingLayerID) : SortingLayer.IDToName(textComponent.sortingLayerID); // Use the name to look up our array index into the names list int oldLayerIndex = System.Array.IndexOf(k_SortingLayerNames, oldName); // Show the pop-up for the names EditorGUIUtility.fieldWidth = 0f; int newLayerIndex = EditorGUILayout.Popup(k_SortingLayerLabel, oldLayerIndex, k_SortingLayerNames); // If the index changes, look up the ID for the new index to store as the new ID if (newLayerIndex != oldLayerIndex) UpdateTargetsSortingLayerID(SortingLayer.NameToID(k_SortingLayerNames[newLayerIndex])); // Get value from internal property if target is a Preset otherwise from the public property int oldSortingOrder = IsPreset ? textComponent._SortingOrder : textComponent.sortingOrder; int newSortingLayerOrder = EditorGUILayout.IntField(k_OrderInLayerLabel, oldSortingOrder); if (newSortingLayerOrder != textComponent.sortingOrder) UpdateTargetsSortingOrder(newSortingLayerOrder); if (EditorGUI.EndChangeCheck()) m_HavePropertiesChanged = true; EditorGUILayout.Space(); } protected void DrawOrthographicMode() { EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(m_IsOrthographicProp, k_OrthographicLabel); if (EditorGUI.EndChangeCheck()) m_HavePropertiesChanged = true; } protected void DrawVolumetricSetup() { EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(m_IsVolumetricTextProp, k_VolumetricLabel); if (EditorGUI.EndChangeCheck()) { m_HavePropertiesChanged = true; m_TextComponent.textInfo.ResetVertexLayout(m_IsVolumetricTextProp.boolValue); } EditorGUILayout.Space(); } // Method to handle multi object selection protected override bool IsMixSelectionTypes() { GameObject[] objects = Selection.gameObjects; if (objects.Length > 1) { for (int i = 0; i < objects.Length; i++) { if (objects[i].GetComponent() == null) return true; } } return false; } protected override void OnUndoRedo() { int undoEventId = Undo.GetCurrentGroup(); int lastUndoEventId = s_EventId; if (undoEventId != lastUndoEventId) { for (int i = 0; i < targets.Length; i++) { //Debug.Log("Undo & Redo Performed detected in Editor Panel. Event ID:" + Undo.GetCurrentGroup()); TMPro_EventManager.ON_TEXTMESHPRO_PROPERTY_CHANGED(true, targets[i] as TextMeshPro); s_EventId = undoEventId; } } } void UpdateTargetsSortingLayerID(int sortingLayerID) { for (int i = 0; i < targets.Length; i++) { var textComponent = (TextMeshPro)targets[i]; if (textComponent != null) textComponent.sortingLayerID = sortingLayerID; } } void UpdateTargetsSortingOrder(int sortingOrder) { for (int i = 0; i < targets.Length; i++) { var textComponent = (TextMeshPro)targets[i]; if (textComponent != null) textComponent.sortingOrder = sortingOrder; } } } }