using System; using NUnit.Framework; using UnityEngine; namespace UnityEditor.ShaderGraph.UnitTests { [TestFixture] class PixelShaderNodeTests { /* private UnityEngine.MaterialGraph.MaterialGraph m_Graph; private Vector1Node m_InputOne; private AbsoluteNode m_Abs; private MetallicMasterNode m_PixelNode; [TestFixtureSetUp] public void RunBeforeAnyTests() { Debug.unityLogger.logHandler = new ConsoleLogHandler(); } [SetUp] public void TestSetUp() { m_Graph = new UnityEngine.MaterialGraph.MaterialGraph(); m_PixelNode = new MetallicMasterNode(); m_InputOne = new Vector1Node(); m_Abs = new AbsoluteNode(); m_Graph.AddNode(m_PixelNode); m_Graph.AddNode(m_InputOne); m_Graph.AddNode(m_PixelNode); m_Graph.AddNode(m_Abs); m_InputOne.value = 0.2f; m_Graph.Connect(m_InputOne.GetSlotReference(Vector1Node.OutputSlotId), m_PixelNode.GetSlotReference(AbstractSurfaceMasterNode.NormalSlotId)); // m_Graph.Connect(m_InputOne.GetSlotReference(Vector1Node.OutputSlotId), m_Abs.GetSlotReference(Function1Input.InputSlotId)); //m_Graph.Connect(m_Abs.GetSlotReference(Function1Input.OutputSlotId), m_PixelNode.GetSlotReference(AbstractSurfaceMasterNode.AlbedoSlotId)); } [Test] public void TestNodeGeneratesCorrectNodeCode() { string expected = string.Format("half {0} = 0.2;" + Environment.NewLine + "half {1} = abs ({0});" + Environment.NewLine + "o.Albedo = {1};" + Environment.NewLine + "o.Normal = {0};" + Environment.NewLine , m_InputOne.GetVariableNameForSlot(Vector1Node.OutputSlotId) , m_Abs.GetVariableNameForSlot(Function1Input.OutputSlotId)); var generator = new ShaderGenerator(); m_PixelNode.GenerateNodeCode(generator, GenerationMode.ForReals); Console.WriteLine(generator.GetShaderString(0)); Assert.AreEqual(expected, generator.GetShaderString(0)); Assert.AreEqual(string.Empty, generator.GetPragmaString()); }*/ } }