// // This file was automatically generated. Please don't edit by hand. // #ifndef SHADERCONFIG_CS_HLSL #define SHADERCONFIG_CS_HLSL // // UnityEngine.Rendering.HighDefinition.ShaderOptions: static fields // #define SHADEROPTIONS_VELOCITY_IN_GBUFFER (0) #define SHADEROPTIONS_PACK_GBUFFER_IN_U16 (0) #define SHADEROPTIONS_CAMERA_RELATIVE_RENDERING (1) #endif