# Unlit Master Node ## Description A [Master Node](Master-Node.md) for unlit materials. ## Ports | Name | Direction | Type | Stage | Binding | Description | |:------------ |:-------------|:-----|:-----|:---|:---| | Position | Input | Vector 3 | Vertex | None | Defines the absolute object space vertex position per vertex | | Color | Input | Vector 3 | Fragment | None | Defines material's color value. Expected range 0 - 1. | | Alpha | Input | Vector 1 | Fragment | None | Defines material's alpha value. Used for transparency and/or alpha clip. Expected range 0 - 1. | | Alpha Clip Threshold | Input | Vector 1 | Fragment | None | Fragments with an alpha below this value will be discarded. Requires a node connection. Expected range 0 - 1. | ## Material Options **Unlit Master Node** material options can be accessed by clicking the cog icon in the top right corner of the **Unlit Master Node**. | Name | Type | Options | Description | |:------------ |:-------------|:-----|:---| | Surface | Dropdown | Opaque, Transparent | Defines if the material is transparent | | Blend | Dropdown | Alpha, Premultiply, Additive, Multiply | Defines blend mode of a transparent material | | Two Sided | Toggle | True, False | If true both front and back faces of the mesh are rendered |