# Step Node ## Description Per component, returns 1 if the value of input **In** is greater than or equal to the value of input **Edge**, otherwise returns 0. ## Ports | Name | Direction | Type | Description | |:------------ |:-------------|:-----|:---| | Edge | Input | Dynamic Vector | Step value | | In | Input | Dynamic Vector | Input value | | Out | Output | Dynamic Vector | Output value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` void Unity_Step_float4(float4 Edge, float4 In, out float4 Out) { Out = step(Edge, In); } ```