# Screen Position Node ## Description Provides access to the mesh vertex or fragment's **Screen Position**. The mode of output value can be selected with the **Mode** dropdown parameter. **Default** Returns **Screen Position**. This mode divides **Screen Position** by the clip space position W component. **Raw** Returns **Screen Position**. This mode does not divide **Screen Position** by the clip space position W component. This is useful for projection. **Center** Returns **Screen Position** offset so position `float2(0,0)` is at the center of the screen. **Tiled** Returns **Screen Position** offset so position `float2(0,0)` is at the center of the screen and tiled using `frac`. ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | Out | Output | Vector 4 | None | Mesh's **Screen Position**. | ## Controls | Name | Type | Options | Description | |:------------ |:-------------|:-----|:---| | Mode | Dropdown | Default, Raw, Center, Tiled | Selects coordinate space of **Position** to output. |