# Polar Coordinates Node ## Description Converts the value of input **UV** to polar coordinates. In mathematics, the polar coordinate system is a two-dimensional coordinate system in which each point on a plane is determined by a distance from a reference point and an angle from a reference direction. The resulting effect is that the x channel of the input to **UV** is converted to a distance value from the point specified by the value of input **Center** and the y channel of same input is converted to the value of an angle of rotation around that point. These values can be scaled by the values of inputs **Radial Scale** and **Length Scale** respectively. ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | UV | Input | Vector 2 | UV | Input UV value | | Center | Input | Vector 2 | None | Center reference point | | Radial Scale | Input | Vector 1 | None | Scale of distance value | | Length Scale | Input | Vector 1 | None | Scale of angle value | | Out | Output | Vector 2 | None | Output value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` void Unity_PolarCoordinates_float(float2 UV, float2 Center, float RadialScale, float LengthScale, out float2 Out) { float2 delta = UV - Center; float radius = length(delta) * 2 * RadialScale; float angle = atan2(delta.x, delta.y) * 1.0/6.28 * LengthScale; Out = float2(radius, angle); } ```