# Input Nodes ## Basic |[Boolean](Boolean-Node.md)|[Color](Color-Node.md)| |:--------:|:------:| |![Image](images/BooleanNodeThumb.png)|![](images/ColorNodeThumb.png)| | Defines a constant Boolean value in the shader. | Defines a constant Vector 4 value in the shader using a Color field. | |[**Constant**](Constant-Node.md)|[**Integer**](Integer-Node.md)| |![Image](images/ConstantNodeThumb.png)|![Image](images/IntegerNodeThumb.png)| |Defines a Vector 1 of a mathematical constant value in the shader.|Defines a constant Vector 1 value in the shader using an Integer field.| |[**Slider**](Slider-Node.md)|[**Time**](Time-Node.md)| |![Image](images/SliderNodeThumb.png)|![Image](images/TimeNodeThumb.png)| |Defines a constant Vector 1 value in the shader using a Slider field.|Provides access to various Time parameters in the shader.| |[**Vector 1**](Vector-1-Node.md)|[**Vector 2**](Vector-2-Node.md)| |![Image](images/Vector1NodeThumb.png)|![Image](images/Vector2NodeThumb.png)| |Defines a Vector 1 value in the shader.|Defines a Vector 2 value in the shader.| |[**Vector 3**](Vector-3-Node.md)|[**Vector 4**](Vector-4-Node.md)| |![Image](images/Vector3NodeThumb.png)|![Image](images/Vector4NodeThumb.png)| |Defines a Vector 3 value in the shader.|Defines a Vector 4 value in the shader.| ## Geometry |[Bitangent Vector](Bitangent-Vector-Node.md)|[Normal Vector](Normal-Vector-Node.md)| |:--------:|:------:| |[![Image](images/BitangentVectorNodeThumb.png)](Combine-Node)|![](images/NormalVectorNodeThumb.png)| | Provides access to the mesh vertex or fragment's Bitangent Vector. | Provides access to the mesh vertex or fragment's Normal Vector. | |[**Position**](Position-Node.md)|[**Screen Position**](Screen-Position-Node.md)| |![Image](images/PositionNodeThumb.png)|![Image](images/ScreenPositionNodeThumb.png)| |Provides access to the mesh vertex or fragment's Position.|Provides access to the mesh vertex or fragment's Screen Position.| |[**Tangent Vector**](Tangent-Vector-Node.md)|[**UV**](UV-Node.md)| |![Image](images/TangentVectorNodeThumb.png)|![Image](images/UVNodeThumb.png)| |Provides access to the mesh vertex or fragment's Tangent Vector.|Provides access to the mesh vertex or fragment's UV coordinates.| |[**Vertex Color**](Vertex-Color-Node.md)|[**View Direction**](View-Direction-Node.md)| |![Image](images/VertexColorNodeThumb.png)|![Image](images/ViewDirectionNodeThumb.png)| |Provides access to the mesh vertex or fragment's Vertex Color value.|Provides access to the mesh vertex or fragment's View Direction vector.| ## Gradient |[Gradient](Gradient-Node.md)|[Sample Gradient](Sample-Gradient-Node.md)| |:--------:|:------:| |![Image](images/GradientNodeThumb.png)|![](images/SampleGradientNodeThumb.png)| | Defines a constant Gradient in the shader. | Samples a Gradient given the input of Time. | ## Matrix |[Matrix 2x2](Matrix-2x2-Node.md)|[Matrix 3x3](Matrix-3x3-Node.md)| |:--------:|:------:| |![Image](images/Matrix2x2NodeThumb.png)|![](images/Matrix3x3NodeThumb.png)| | Defines a constant Matrix 2x2 value in the shader. | Defines a constant Matrix 3x3 value in the shader. | |[**Matrix 4x4**](Matrix-4x4-Node.md)|[**Transformation Matrix**](Transformation-Matrix-Node.md)| |![Image](images/Matrix4x4NodeThumb.png)|![Image](images/TransformationMatrixNodeThumb.png)| |Defines a constant Matrix 4x4 value in the shader.|Defines a constant Matrix 4x4 value for a default Unity Transformation Matrix in the shader.| ## PBR | [**Dielectric Specular**](Dielectric-Specular-Node.md) | [**Metal Reflectance**](Metal-Reflectance-Node.md) | | :----------------------------------------------------------: | :----------------------------------------------------------: | | ![Image](images/DielectricSpecularNodeThumb.png) | ![](images/MetalReflectanceNodeThumb.png) | | Returns a Dielectric Specular F0 value for a physically based material. | Returns a Metal Reflectance value for a physically based material. | ## Scene |[Ambient](Ambient-Node.md)|[Camera](Camera-Node.md)| |:--------:|:------:| |![Image](images/AmbientNodeThumb.png)|![](images/CameraNodeThumb.png)| | Provides access to the Scene's Ambient color values. | Provides access to various parameters of the current Camera. | |[**Fog**](Fog-Node.md)|[**Baked GI**](Baked-GI-Node.md)| |![Image](images/FogNodeThumb.png)|| |Provides access to the Scene's Fog parameters.|Provides access to the Baked GI values at the vertex or fragment's position.| |[**Object**](Object-Node.md)|[**Reflection Probe**](Reflection-Probe-Node.md)| |![Image](images/ObjectNodeThumb.png)|![Image](images/ReflectionProbeNodeThumb.png)| |Provides access to various parameters of the Object.|Provides access to the nearest Reflection Probe to the object.| |[**Scene Color**](Scene-Color-Node.md)|[**Scene Depth**](Scene-Depth-Node.md)| |![Image](images/SceneColorNodeThumb.png)|![Image](images/SceneDepthNodeThumb.png)| |Provides access to the current Camera's color buffer.|Provides access to the current Camera's depth buffer.| |[**Screen**](Screen-Node.md)|| |![Image](images/ScreenNodeThumb.png)|| |Provides access to parameters of the screen.|| ## Texture |[Cubemap Asset](Cubemap-Asset-Node.md)|[Sample Cubemap](Sample-Cubemap-Node.md)| |:--------:|:------:| |[![Image](images/CubemapAssetNodeThumb.png)](Combine-Node)|![](images/SampleCubemapNodeThumb.png)| | Defines a constant Cubemap Asset for use in the shader. | Samples a Cubemap and returns a Vector 4 color value for use in the shader. | |[**Sample Texture 2D**](Sample-Texture-2D-Node.md)|[**Sample Texture 2D Array**](Sample-Texture-2D-Array-Node.md)| |![Image](images/SampleTexture2DNodeThumb.png)|![Image](images/SampleTexture2DArrayNodeThumb.png)| |Samples a Texture 2D and returns a color value for use in the shader.|Samples a Texture 2D Array at an Index and returns a color value for use in the shader.| |[**Sample Texture 2D LOD**](Sample-Texture-2D-LOD-Node.md)|[**Sample Texture 3D**](Sample-Texture-3D-Node.md)| |![Image](images/SampleTexture2DLODNodeThumb.png)|![Image](images/SampleTexture3DNodeThumb.png)| |Samples a Texture 2D at a specific LOD and returns a color value for use in the shader.|Samples a Texture 3D and returns a color value for use in the shader.| |[**Sampler State**](Sampler-State-Node.md)|[**Texel Size**](Texel-Size-Node.md)| |![Image](images/SamplerStateNodeThumb.png)|![Image](images/TexelSizeNodeThumb.png)| |Defines a Sampler State for sampling textures.|Returns the Width and Height of the texel size of Texture 2D input.| |[**Texture 2D Array Asset**](Texture-2D-Array-Asset-Node.md)|[**Texture 2D Asset**](Texture-2D-Asset-Node.md)| |![Image](images/Texture2DArrayAssetNodeThumb.png)|![Image](images/Texture2DAssetNodeThumb.png)| |Defines a constant Texture 2D Array Asset for use in the shader.|Defines a constant Texture 2D Asset for use in the shader.| |[**Texture 3D Asset**](Texture-3D-Asset-Node.md)| |![Image](images/Texture3DAssetNodeThumb.png)| |Defines a constant Texture 3D Asset for use in the shader.|