# Contrast Node ## Description Adjusts the contrast of input **In** by the amount of input **Contrast**. A **Contrast** value of 1 will return the input unaltered. A **Contrast** value of 0 will return the midpoint of the input. ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | In | Input | Vector 3 | None | Input value | | Contrast | Input | Vector 1 | None | Contrast value | | Out | Output | Vector 3 | None | Output value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` void Unity_Contrast_float(float3 In, float Contrast, out float3 Out) { float midpoint = pow(0.5, 2.2); Out = (In - midpoint) * Contrast + midpoint; } ```