# Color Node ## Description Defines a constant **Vector 4** value in the shader using a **Color** field. Can be converted to a **Color** type [Property](Property-Types.md) via the [Node's](Node.md) context menu. The value of the **Mode** parameter will also respected when generating the [Property](Property-Types.md). ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | Out | Output | Vector 4 | None | Output value | ## Controls | Name | Type | Options | Description | |:------------ |:-------------|:-----|:---| | | Color | | Defines the output value. | | Mode | Dropdown | Default, HDR | Sets properties of the Color field | ## Generated Code Example The following example code represents one possible outcome of this node. ``` float4 _Color = IsGammaSpace() ? float4(1, 2, 3, 4) : float4(SRGBToLinear(float3(1, 2, 3)), 4); ```