using System; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Experimental.Rendering.Universal { sealed public partial class Light2D : MonoBehaviour { public enum PointLightQuality { Fast = 0, Accurate = 1 } [SerializeField] float m_PointLightInnerAngle = 360.0f; [SerializeField] float m_PointLightOuterAngle = 360.0f; [SerializeField] float m_PointLightInnerRadius = 0.0f; [SerializeField] float m_PointLightOuterRadius = 1.0f; [SerializeField] float m_PointLightDistance = 3.0f; [UnityEngine.Animations.NotKeyable] [SerializeField] PointLightQuality m_PointLightQuality = PointLightQuality.Accurate; public float pointLightInnerAngle { get => m_PointLightInnerAngle; set => m_PointLightInnerAngle = value; } public float pointLightOuterAngle { get => m_PointLightOuterAngle; set => m_PointLightOuterAngle = value; } public float pointLightInnerRadius { get => m_PointLightInnerRadius; set => m_PointLightInnerRadius = value; } public float pointLightOuterRadius { get => m_PointLightOuterRadius; set => m_PointLightOuterRadius = value; } public float pointLightDistance => m_PointLightDistance; public PointLightQuality pointLightQuality => m_PointLightQuality; private BoundingSphere GetPointLightBoundingSphere() { BoundingSphere boundingSphere; boundingSphere.radius = m_PointLightOuterRadius; boundingSphere.position = transform.position; return boundingSphere; } } }