using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityEngine.Experimental.Rendering.Universal { [AddComponentMenu("Rendering/2D/Composite Shadow Caster 2D (Experimental)")] [ExecuteInEditMode] public class CompositeShadowCaster2D : ShadowCasterGroup2D { protected void OnEnable() { ShadowCasterGroup2DManager.AddGroup(this); } protected void OnDisable() { ShadowCasterGroup2DManager.RemoveGroup(this); } } }