using UnityEngine.Rendering.Universal; namespace UnityEditor.Rendering.Universal { [CanEditMultipleObjects] // Disable the GUI for additional camera data [CustomEditor(typeof(UniversalAdditionalCameraData))] class UniversalAdditionalCameraDataEditor : Editor { public override void OnInspectorGUI() { } [MenuItem("CONTEXT/UniversalAdditionalCameraData/Remove Component")] static void RemoveComponent(MenuCommand command) { EditorUtility.DisplayDialog("Component Info", "You can not delete this component, you will have to remove the camera.", "OK"); } } }