PackedVaryings vert(Attributes input) { Varyings output = (Varyings)0; output = BuildVaryings(input); PackedVaryings packedOutput = PackVaryings(output); return packedOutput; } half4 frag(PackedVaryings packedInput) : SV_TARGET { Varyings unpacked = UnpackVaryings(packedInput); UNITY_SETUP_INSTANCE_ID(unpacked); UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(unpacked); SurfaceDescriptionInputs surfaceDescriptionInputs = BuildSurfaceDescriptionInputs(unpacked); SurfaceDescription surfaceDescription = SurfaceDescriptionFunction(surfaceDescriptionInputs); float crossSign = (unpacked.tangentWS.w > 0.0 ? 1.0 : -1.0) * GetOddNegativeScale(); float3 bitangent = crossSign * cross(unpacked.normalWS.xyz, unpacked.tangentWS.xyz); return NormalsRenderingShared(surfaceDescription.Color, surfaceDescription.Normal, unpacked.tangentWS.xyz, bitangent, unpacked.normalWS); }