using System; using UnityEngine.Assertions; namespace UnityEditor.Rendering.Universal { class SavedParameter where T : IEquatable { internal delegate void SetParameter(string key, T value); internal delegate T GetParameter(string key, T defaultValue); readonly string m_Key; bool m_Loaded; T m_Value; readonly SetParameter m_Setter; readonly GetParameter m_Getter; public SavedParameter(string key, T value, GetParameter getter, SetParameter setter) { Assert.IsNotNull(setter); Assert.IsNotNull(getter); m_Key = key; m_Loaded = false; m_Value = value; m_Setter = setter; m_Getter = getter; } void Load() { if (m_Loaded) return; m_Loaded = true; m_Value = m_Getter(m_Key, m_Value); } public T value { get { Load(); return m_Value; } set { Load(); if (m_Value.Equals(value)) return; m_Value = value; m_Setter(m_Key, value); } } } // Pre-specialized class for easier use and compatibility with existing code sealed class SavedBool : SavedParameter { public SavedBool(string key, bool value) : base(key, value, EditorPrefs.GetBool, EditorPrefs.SetBool) { } } sealed class SavedInt : SavedParameter { public SavedInt(string key, int value) : base(key, value, EditorPrefs.GetInt, EditorPrefs.SetInt) { } } sealed class SavedFloat : SavedParameter { public SavedFloat(string key, float value) : base(key, value, EditorPrefs.GetFloat, EditorPrefs.SetFloat) { } } sealed class SavedString : SavedParameter { public SavedString(string key, string value) : base(key, value, EditorPrefs.GetString, EditorPrefs.SetString) { } } }