using UnityEditor.Rendering.Universal.Internal; namespace UnityEditor.Rendering.Universal { internal static class NewRendererFeatureDropdownItem { static readonly string defaultNewClassName = "CustomRenderPassFeature.cs"; [MenuItem("Assets/Create/Rendering/Universal Render Pipeline/Renderer Feature", priority = EditorUtils.lwrpAssetCreateMenuPriorityGroup2)] internal static void CreateNewRendererFeature() { string templatePath = AssetDatabase.GUIDToAssetPath(ResourceGuid.rendererTemplate); ProjectWindowUtil.CreateScriptAssetFromTemplateFile(templatePath, defaultNewClassName); } } }