using UnityEngine; using UnityEngine.Rendering.Universal; namespace UnityEditor.Rendering.Universal { [CustomPropertyDrawer(typeof(StencilStateData), true)] internal class StencilStateDataDrawer : PropertyDrawer { class Styles { public static readonly GUIContent overrideStencil = new GUIContent("Stencil", "Override stencil rendering."); public static readonly GUIContent stencilValue = new GUIContent("Value", "The stencil index to write to."); public static readonly GUIContent stencilFunction = new GUIContent("Compare Function", "Choose the comparison function against the stencil value on screen."); public static readonly GUIContent stencilPass = new GUIContent("Pass", "What happens to the stencil value when passing."); public static readonly GUIContent stencilFail = new GUIContent("Fail", "What happens the the stencil value when failing."); public static readonly GUIContent stencilZFail = new GUIContent("Z Fail", "What happens the the stencil value when failing Z testing."); } private bool firstTime = true; //Stencil rendering private const int stencilBits = 4; private const int minStencilValue = 0; private const int maxStencilValue = (1 << stencilBits) - 1; //Stencil props private SerializedProperty m_OverrideStencil; private SerializedProperty m_StencilIndex; private SerializedProperty m_StencilFunction; private SerializedProperty m_StencilPass; private SerializedProperty m_StencilFail; private SerializedProperty m_StencilZFail; void Init(SerializedProperty property) { //Stencil m_OverrideStencil = property.FindPropertyRelative("overrideStencilState"); m_StencilIndex = property.FindPropertyRelative("stencilReference"); m_StencilFunction = property.FindPropertyRelative("stencilCompareFunction"); m_StencilPass = property.FindPropertyRelative("passOperation"); m_StencilFail = property.FindPropertyRelative("failOperation"); m_StencilZFail = property.FindPropertyRelative("zFailOperation"); firstTime = false; } public override void OnGUI(Rect rect, SerializedProperty property, GUIContent label) { if(firstTime) Init(property); rect.height = EditorGUIUtility.singleLineHeight; EditorGUI.PropertyField(rect, m_OverrideStencil, Styles.overrideStencil); if (m_OverrideStencil.boolValue) { EditorGUI.indentLevel++; rect.y += EditorUtils.Styles.defaultLineSpace; //Stencil value EditorGUI.BeginChangeCheck(); var stencilVal = m_StencilIndex.intValue; stencilVal = EditorGUI.IntSlider(rect, Styles.stencilValue, stencilVal, minStencilValue, maxStencilValue); if (EditorGUI.EndChangeCheck()) m_StencilIndex.intValue = stencilVal; rect.y += EditorUtils.Styles.defaultLineSpace; //Stencil compare options EditorGUI.PropertyField(rect, m_StencilFunction, Styles.stencilFunction); rect.y += EditorUtils.Styles.defaultLineSpace; EditorGUI.indentLevel++; EditorGUI.PropertyField(rect, m_StencilPass, Styles.stencilPass); rect.y += EditorUtils.Styles.defaultLineSpace; EditorGUI.PropertyField(rect, m_StencilFail, Styles.stencilFail); rect.y += EditorUtils.Styles.defaultLineSpace; EditorGUI.indentLevel--; //Stencil compare options EditorGUI.PropertyField(rect, m_StencilZFail, Styles.stencilZFail); EditorGUI.indentLevel--; } } public override float GetPropertyHeight(SerializedProperty property, GUIContent label) { if (m_OverrideStencil != null && m_OverrideStencil.boolValue) return EditorUtils.Styles.defaultLineSpace * 6; return EditorUtils.Styles.defaultLineSpace * 1; } } }