using System; using System.IO; using UnityEditor.AssetImporters; using UnityEngine; namespace UnityEditor.Rendering.Universal { [Obsolete("FBXMaterialDescriptionPreprocessor is deprecated, consider creating a new AsserPostProcessor rather than overriding it.")] public class FBXMaterialDescriptionPreprocessor : AssetPostprocessor { static readonly uint k_Version = 1; static readonly int k_Order = 2; public override uint GetVersion() { return k_Version; } public override int GetPostprocessOrder() { return k_Order; } public void OnPreprocessMaterialDescription(MaterialDescription description, Material material, AnimationClip[] clips) { var lowerCaseExtension = Path.GetExtension(assetPath).ToLower(); if (lowerCaseExtension != ".fbx" && lowerCaseExtension != ".obj" && lowerCaseExtension != ".blend" && lowerCaseExtension != ".mb" && lowerCaseExtension != ".ma" && lowerCaseExtension != ".max") return; var shader = Shader.Find("Universal Render Pipeline/Lit"); if (shader == null) return; material.shader = shader; Vector4 vectorProperty; float floatProperty; TexturePropertyDescription textureProperty; bool isTransparent = false; float opacity; float transparencyFactor; if (!description.TryGetProperty("Opacity", out opacity)) { if (description.TryGetProperty("TransparencyFactor", out transparencyFactor)) { opacity = transparencyFactor == 1.0f ? 1.0f : 1.0f - transparencyFactor; } if (opacity == 1.0f && description.TryGetProperty("TransparentColor", out vectorProperty)) { opacity = vectorProperty.x == 1.0f ? 1.0f : 1.0f - vectorProperty.x; } } if (opacity < 1.0f || (opacity == 1.0f && description.TryGetProperty("TransparentColor", out textureProperty))) { isTransparent = true; } else if (description.HasAnimationCurve("TransparencyFactor") || description.HasAnimationCurve("TransparentColor")) { isTransparent = true; } if (isTransparent) { material.SetInt("_Mode", 3); material.SetOverrideTag("RenderType", "Transparent"); material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); material.SetInt("_ZWrite", 0); material.EnableKeyword("_ALPHAPREMULTIPLY_ON"); material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent; material.SetInt("_Surface", 1); } else { material.SetInt("_Mode", 0); material.SetOverrideTag("RenderType", ""); material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero); material.SetInt("_ZWrite", 1); material.DisableKeyword("_ALPHATEST_ON"); material.DisableKeyword("_ALPHABLEND_ON"); material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); material.renderQueue = -1; material.SetInt("_Surface", 0); } if (description.TryGetProperty("DiffuseColor", out textureProperty) && textureProperty.texture!=null) { Color diffuseColor = new Color(1.0f, 1.0f, 1.0f, 1.0f); if (description.TryGetProperty("DiffuseFactor", out floatProperty)) diffuseColor *= floatProperty; diffuseColor.a = opacity; SetMaterialTextureProperty("_BaseMap", material, textureProperty); material.SetColor("_BaseColor", diffuseColor); } else if (description.TryGetProperty("DiffuseColor", out vectorProperty)) { Color diffuseColor = vectorProperty; diffuseColor.a = opacity; material.SetColor("_BaseColor", PlayerSettings.colorSpace == ColorSpace.Linear ? diffuseColor.gamma : diffuseColor); } if (description.TryGetProperty("Bump", out textureProperty)) { SetMaterialTextureProperty("_BumpMap", material, textureProperty); material.EnableKeyword("_NORMALMAP"); if (description.TryGetProperty("BumpFactor", out floatProperty)) material.SetFloat("_BumpScale", floatProperty); } else if (description.TryGetProperty("NormalMap", out textureProperty)) { SetMaterialTextureProperty("_BumpMap", material, textureProperty); material.EnableKeyword("_NORMALMAP"); if (description.TryGetProperty("BumpFactor", out floatProperty)) material.SetFloat("_BumpScale", floatProperty); } if (description.TryGetProperty("EmissiveColor", out textureProperty)) { Color emissiveColor = new Color(1.0f, 1.0f, 1.0f, 1.0f); material.SetColor("_EmissionColor", emissiveColor); SetMaterialTextureProperty("_EmissionMap", material, textureProperty); if (description.TryGetProperty("EmissiveFactor", out floatProperty) && floatProperty > 0.0f) { material.EnableKeyword("_EMISSION"); material.globalIlluminationFlags |= MaterialGlobalIlluminationFlags.RealtimeEmissive; } } else if ( description.TryGetProperty("EmissiveColor", out vectorProperty) && vectorProperty.magnitude > vectorProperty.w || description.HasAnimationCurve("EmissiveColor.x")) { if (description.TryGetProperty("EmissiveFactor", out floatProperty)) vectorProperty *= floatProperty; material.SetColor("_EmissionColor", vectorProperty); if (floatProperty > 0.0f) { material.EnableKeyword("_EMISSION"); material.globalIlluminationFlags |= MaterialGlobalIlluminationFlags.RealtimeEmissive; } } material.SetFloat("_Glossiness", 0.0f); if (PlayerSettings.colorSpace == ColorSpace.Linear) RemapAndTransformColorCurves(description, clips, "DiffuseColor", "_BaseColor", ConvertFloatLinearToGamma); else RemapColorCurves(description, clips, "DiffuseColor", "_BaseColor"); RemapTransparencyCurves(description, clips); RemapColorCurves(description, clips, "EmissiveColor", "_EmissionColor"); } static void RemapTransparencyCurves(MaterialDescription description, AnimationClip[] clips) { // For some reason, Opacity is never animated, we have to use TransparencyFactor and TransparentColor for (int i = 0; i < clips.Length; i++) { bool foundTransparencyCurve = false; AnimationCurve curve; if (description.TryGetAnimationCurve(clips[i].name, "TransparencyFactor", out curve)) { ConvertKeys(curve, ConvertFloatOneMinus); clips[i].SetCurve("", typeof(Material), "_BaseColor.a", curve); foundTransparencyCurve = true; } else if (description.TryGetAnimationCurve(clips[i].name, "TransparentColor.x", out curve)) { ConvertKeys(curve, ConvertFloatOneMinus); clips[i].SetCurve("", typeof(Material), "_BaseColor.a", curve); foundTransparencyCurve = true; } if (foundTransparencyCurve && !description.HasAnimationCurveInClip(clips[i].name, "DiffuseColor")) { Vector4 diffuseColor; description.TryGetProperty("DiffuseColor", out diffuseColor); clips[i].SetCurve("", typeof(Material), "_BaseColor.r", AnimationCurve.Constant(0.0f, 1.0f, diffuseColor.x)); clips[i].SetCurve("", typeof(Material), "_BaseColor.g", AnimationCurve.Constant(0.0f, 1.0f, diffuseColor.y)); clips[i].SetCurve("", typeof(Material), "_BaseColor.b", AnimationCurve.Constant(0.0f, 1.0f, diffuseColor.z)); } } } static void RemapColorCurves(MaterialDescription description, AnimationClip[] clips, string originalPropertyName, string newPropertyName) { AnimationCurve curve; for (int i = 0; i < clips.Length; i++) { if (description.TryGetAnimationCurve(clips[i].name, originalPropertyName + ".x", out curve)) { clips[i].SetCurve("", typeof(Material), newPropertyName + ".r", curve); } if (description.TryGetAnimationCurve(clips[i].name, originalPropertyName + ".y", out curve)) { clips[i].SetCurve("", typeof(Material), newPropertyName + ".g", curve); } if (description.TryGetAnimationCurve(clips[i].name, originalPropertyName + ".z", out curve)) { clips[i].SetCurve("", typeof(Material), newPropertyName + ".b", curve); } } } static void RemapAndTransformColorCurves(MaterialDescription description, AnimationClip[] clips, string originalPropertyName, string newPropertyName, System.Func converter) { AnimationCurve curve; for (int i = 0; i < clips.Length; i++) { if (description.TryGetAnimationCurve(clips[i].name, originalPropertyName + ".x", out curve)) { ConvertKeys(curve, converter); clips[i].SetCurve("", typeof(Material), newPropertyName + ".r", curve); } if (description.TryGetAnimationCurve(clips[i].name, originalPropertyName + ".y", out curve)) { ConvertKeys(curve, converter); clips[i].SetCurve("", typeof(Material), newPropertyName + ".g", curve); } if (description.TryGetAnimationCurve(clips[i].name, originalPropertyName + ".z", out curve)) { ConvertKeys(curve, converter); clips[i].SetCurve("", typeof(Material), newPropertyName + ".b", curve); } } } static float ConvertFloatLinearToGamma(float value) { return Mathf.LinearToGammaSpace(value); } static float ConvertFloatOneMinus(float value) { return 1.0f - value; } static void ConvertKeys(AnimationCurve curve, System.Func convertionDelegate) { Keyframe[] keyframes = curve.keys; for (int i = 0; i < keyframes.Length; i++) { keyframes[i].value = convertionDelegate(keyframes[i].value); } curve.keys = keyframes; } static void SetMaterialTextureProperty(string propertyName, Material material, TexturePropertyDescription textureProperty) { material.SetTexture(propertyName, textureProperty.texture); material.SetTextureOffset(propertyName, textureProperty.offset); material.SetTextureScale(propertyName, textureProperty.scale); } } }