using UnityEngine; namespace UnityEditor.Experimental.Rendering.Universal.Path2D { internal interface IDrawer { void DrawSelectionRect(Rect rect); void DrawCreatePointPreview(Vector3 position); void DrawRemovePointPreview(Vector3 position); void DrawPoint(Vector3 position); void DrawPointHovered(Vector3 position); void DrawPointSelected(Vector3 position); void DrawLine(Vector3 p1, Vector3 p2, float width, Color color); void DrawDottedLine(Vector3 p1, Vector3 p2, float width, Color color); void DrawBezier(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, float width, Color color); void DrawTangent(Vector3 position, Vector3 tangent); } }