using UnityEngine; using UnityEngine.Experimental.Rendering.Universal; using UnityEngine.Rendering.Universal; using UnityEditor; using UnityEditor.SceneManagement; using UnityEditor.ProjectWindowCallback; using UnityEngine.Rendering; namespace UnityEditor.Experimental.Rendering.Universal { static class Renderer2DMenus { internal static void PlaceGameObjectInFrontOfSceneView(GameObject go) { var sceneViews = SceneView.sceneViews; if (sceneViews.Count >= 1) { SceneView view = SceneView.lastActiveSceneView; if (!view) view = sceneViews[0] as SceneView; if (view) view.MoveToView(go.transform); } } // This is from GOCreationCommands internal static void Place(GameObject go, GameObject parent) { if (parent != null) { var transform = go.transform; Undo.SetTransformParent(transform, parent.transform, "Reparenting"); transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; transform.localScale = Vector3.one; go.layer = parent.layer; if (parent.GetComponent()) ObjectFactory.AddComponent(go); } else { PlaceGameObjectInFrontOfSceneView(go); StageUtility.PlaceGameObjectInCurrentStage(go); // may change parent go.transform.position = new Vector3(go.transform.position.x, go.transform.position.y, 0); } // Only at this point do we know the actual parent of the object and can modify its name accordingly. GameObjectUtility.EnsureUniqueNameForSibling(go); Undo.SetCurrentGroupName("Create " + go.name); //EditorWindow.FocusWindowIfItsOpen(); Selection.activeGameObject = go; } static void CreateLight(MenuCommand menuCommand, string name, Light2D.LightType type) { GameObject go = ObjectFactory.CreateGameObject(name, typeof(Light2D)); Light2D light2D = go.GetComponent(); light2D.lightType = type; var parent = menuCommand.context as GameObject; Place(go, parent); Analytics.Light2DData lightData = new Analytics.Light2DData(); lightData.was_create_event = true; lightData.instance_id = light2D.GetInstanceID(); lightData.light_type = light2D.lightType; Analytics.Renderer2DAnalytics.instance.SendData(Analytics.AnalyticsDataTypes.k_LightDataString, lightData); } static bool CreateLightValidation() { return Light2DEditorUtility.IsUsing2DRenderer(); } [MenuItem("GameObject/Light/2D/Freeform Light 2D (Experimental)", false, -100)] static void CreateFreeformLight2D(MenuCommand menuCommand) { CreateLight(menuCommand, "Freeform Light 2D", Light2D.LightType.Freeform); } [MenuItem("GameObject/Light/2D/Freeform Light 2D (Experimental)", true, -100)] static bool CreateFreeformLight2DValidation() { return CreateLightValidation(); } [MenuItem("GameObject/Light/2D/Sprite Light 2D (Experimental)", false, -100)] static void CreateSpriteLight2D(MenuCommand menuCommand) { CreateLight(menuCommand, "Sprite Light 2D", Light2D.LightType.Sprite); } [MenuItem("GameObject/Light/2D/Sprite Light 2D (Experimental)", true, -100)] static bool CreateSpriteLight2DValidation() { return CreateLightValidation(); } [MenuItem("GameObject/Light/2D/Parametric Light 2D (Experimental)", false, -100)] static void CreateParametricLight2D(MenuCommand menuCommand) { CreateLight(menuCommand, "Parametric Light 2D", Light2D.LightType.Parametric); } [MenuItem("GameObject/Light/2D/Parametric Light 2D (Experimental)", true, -100)] static bool CreateParametricLight2DValidation() { return CreateLightValidation(); } [MenuItem("GameObject/Light/2D/Point Light 2D (Experimental)", false, -100)] static void CreatePointLight2D(MenuCommand menuCommand) { CreateLight(menuCommand, "Point Light 2D", Light2D.LightType.Point); } [MenuItem("GameObject/Light/2D/Point Light 2D (Experimental)", true, -100)] static bool CreatePointLight2DValidation() { return CreateLightValidation(); } [MenuItem("GameObject/Light/2D/Global Light 2D (Experimental)", false, -100)] static void CreateGlobalLight2D(MenuCommand menuCommand) { CreateLight(menuCommand, "Global Light 2D", Light2D.LightType.Global); } [MenuItem("GameObject/Light/2D/Global Light 2D (Experimental)", true, -100)] static bool CreateGlobalLight2DValidation() { return CreateLightValidation(); } [MenuItem("Assets/Create/Rendering/Universal Render Pipeline/2D Renderer (Experimental)", priority = CoreUtils.assetCreateMenuPriority2 + 1)] static void Create2DRendererData() { Renderer2DData.Create2DRendererData((instance) => { Analytics.RendererAssetData modifiedData = new Analytics.RendererAssetData(); modifiedData.instance_id = instance.GetInstanceID(); modifiedData.was_create_event = true; modifiedData.blending_layers_count = 1; modifiedData.blending_modes_used = 2; Analytics.Renderer2DAnalytics.instance.SendData(Analytics.AnalyticsDataTypes.k_Renderer2DDataString, modifiedData); }); } } }