using System; using UnityEngine; using UnityEngine.Rendering; namespace UnityEditor.Rendering { /// /// Builtin Drawer for Value Debug Items. /// [DebugUIDrawer(typeof(DebugUI.Value))] public sealed class DebugUIDrawerValue : DebugUIDrawer { /// /// OnGUI implementation for Value DebugUIDrawer. /// /// DebugUI Widget. /// Debug State associated with the Debug Item. /// The state of the widget. public override bool OnGUI(DebugUI.Widget widget, DebugState state) { var w = Cast(widget); var rect = PrepareControlRect(); EditorGUI.LabelField(rect, EditorGUIUtility.TrTextContent(w.displayName), EditorGUIUtility.TrTextContent(w.GetValue().ToString())); return true; } } /// /// Builtin Drawer for Button Debug Items. /// [DebugUIDrawer(typeof(DebugUI.Button))] public sealed class DebugUIDrawerButton : DebugUIDrawer { /// /// OnGUI implementation for Button DebugUIDrawer. /// /// DebugUI Widget. /// Debug State associated with the Debug Item. /// The state of the widget. public override bool OnGUI(DebugUI.Widget widget, DebugState state) { var w = Cast(widget); var rect = EditorGUI.IndentedRect(EditorGUILayout.GetControlRect()); if (GUI.Button(rect, w.displayName, EditorStyles.miniButton)) { if (w.action != null) w.action(); } return true; } } /// /// Builtin Drawer for Boolean Debug Items. /// [DebugUIDrawer(typeof(DebugUI.BoolField))] public sealed class DebugUIDrawerBoolField : DebugUIDrawer { /// /// OnGUI implementation for Boolean DebugUIDrawer. /// /// DebugUI Widget. /// Debug State associated with the Debug Item. /// The state of the widget. public override bool OnGUI(DebugUI.Widget widget, DebugState state) { var w = Cast(widget); var s = Cast(state); EditorGUI.BeginChangeCheck(); var rect = PrepareControlRect(); bool value = EditorGUI.Toggle(rect, EditorGUIUtility.TrTextContent(w.displayName), w.GetValue()); if (EditorGUI.EndChangeCheck()) Apply(w, s, value); return true; } } /// /// Builtin Drawer for History Boolean Debug Items. /// [DebugUIDrawer(typeof(DebugUI.HistoryBoolField))] public sealed class DebugUIDrawerHistoryBoolField : DebugUIDrawer { /// /// OnGUI implementation for History Boolean DebugUIDrawer. /// /// DebugUI Widget. /// Debug State associated with the Debug Item. /// The state of the widget. public override bool OnGUI(DebugUI.Widget widget, DebugState state) { var w = Cast(widget); var s = Cast(state); EditorGUI.BeginChangeCheck(); var rect = PrepareControlRect(); var labelRect = rect; labelRect.width = EditorGUIUtility.labelWidth; const int oneValueWidth = 70; var valueRects = new Rect[w.historyDepth + 1]; for(int i = 0; i < w.historyDepth + 1; i++) { valueRects[i] = rect; valueRects[i].x += EditorGUIUtility.labelWidth + i * oneValueWidth; valueRects[i].width = oneValueWidth; } EditorGUI.LabelField(labelRect, EditorGUIUtility.TrTextContent(w.displayName)); int indent = EditorGUI.indentLevel; EditorGUI.indentLevel = 0; //be at left of rects bool value = EditorGUI.Toggle(valueRects[0], w.GetValue()); using (new EditorGUI.DisabledScope(true)) { for (int i = 0; i < w.historyDepth; i++) EditorGUI.Toggle(valueRects[i + 1], w.GetHistoryValue(i)); } EditorGUI.indentLevel = indent; if (EditorGUI.EndChangeCheck()) Apply(w, s, value); return true; } } /// /// Builtin Drawer for Integer Debug Items. /// [DebugUIDrawer(typeof(DebugUI.IntField))] public sealed class DebugUIDrawerIntField : DebugUIDrawer { /// /// OnGUI implementation for Integer DebugUIDrawer. /// /// DebugUI Widget. /// Debug State associated with the Debug Item. /// The state of the widget. public override bool OnGUI(DebugUI.Widget widget, DebugState state) { var w = Cast(widget); var s = Cast(state); EditorGUI.BeginChangeCheck(); var rect = PrepareControlRect(); int value = w.min != null && w.max != null ? EditorGUI.IntSlider(rect, EditorGUIUtility.TrTextContent(w.displayName), w.GetValue(), w.min(), w.max()) : EditorGUI.IntField(rect, EditorGUIUtility.TrTextContent(w.displayName), w.GetValue()); if (EditorGUI.EndChangeCheck()) Apply(w, s, value); return true; } } /// /// Builtin Drawer for Unsigned Integer Debug Items. /// [DebugUIDrawer(typeof(DebugUI.UIntField))] public sealed class DebugUIDrawerUIntField : DebugUIDrawer { /// /// OnGUI implementation for Unsigned Integer DebugUIDrawer. /// /// DebugUI Widget. /// Debug State associated with the Debug Item. /// The state of the widget. public override bool OnGUI(DebugUI.Widget widget, DebugState state) { var w = Cast(widget); var s = Cast(state); EditorGUI.BeginChangeCheck(); // No UIntField so we need to max to 0 ourselves or the value will wrap around var rect = PrepareControlRect(); int tmp = w.min != null && w.max != null ? EditorGUI.IntSlider(rect, EditorGUIUtility.TrTextContent(w.displayName), Mathf.Max(0, (int)w.GetValue()), Mathf.Max(0, (int)w.min()), Mathf.Max(0, (int)w.max())) : EditorGUI.IntField(rect, EditorGUIUtility.TrTextContent(w.displayName), Mathf.Max(0, (int)w.GetValue())); uint value = (uint)Mathf.Max(0, tmp); if (EditorGUI.EndChangeCheck()) Apply(w, s, value); return true; } } /// /// Builtin Drawer for Float Debug Items. /// [DebugUIDrawer(typeof(DebugUI.FloatField))] public sealed class DebugUIDrawerFloatField : DebugUIDrawer { /// /// OnGUI implementation for Float DebugUIDrawer. /// /// DebugUI Widget. /// Debug State associated with the Debug Item. /// The state of the widget. public override bool OnGUI(DebugUI.Widget widget, DebugState state) { var w = Cast(widget); var s = Cast(state); EditorGUI.BeginChangeCheck(); var rect = PrepareControlRect(); float value = w.min != null && w.max != null ? EditorGUI.Slider(rect, EditorGUIUtility.TrTextContent(w.displayName), w.GetValue(), w.min(), w.max()) : EditorGUI.FloatField(rect, EditorGUIUtility.TrTextContent(w.displayName), w.GetValue()); if (EditorGUI.EndChangeCheck()) Apply(w, s, value); return true; } } /// /// Builtin Drawer for Enum Debug Items. /// [DebugUIDrawer(typeof(DebugUI.EnumField))] public sealed class DebugUIDrawerEnumField : DebugUIDrawer { /// /// OnGUI implementation for Enum DebugUIDrawer. /// /// DebugUI Widget. /// Debug State associated with the Debug Item. /// The state of the widget. public override bool OnGUI(DebugUI.Widget widget, DebugState state) { var w = Cast(widget); var s = Cast(state); if (w.indexes == null) w.InitIndexes(); EditorGUI.BeginChangeCheck(); int index = -1; int value = w.GetValue(); if (w.enumNames == null || w.enumValues == null) { EditorGUILayout.LabelField("Can't draw an empty enumeration."); } else { var rect = PrepareControlRect(); index = w.currentIndex; // Fallback just in case, we may be handling sub/sectionned enums here if (index < 0) index = 0; index = EditorGUI.IntPopup(rect, EditorGUIUtility.TrTextContent(w.displayName), index, w.enumNames, w.indexes); value = w.enumValues[index]; } if (EditorGUI.EndChangeCheck()) { Apply(w, s, value); if (index > -1) w.currentIndex = index; } return true; } } /// /// Builtin Drawer for History Enum Debug Items. /// [DebugUIDrawer(typeof(DebugUI.HistoryEnumField))] public sealed class DebugUIDrawerHistoryEnumField : DebugUIDrawer { /// /// OnGUI implementation for History Enum DebugUIDrawer. /// /// DebugUI Widget. /// Debug State associated with the Debug Item. /// The state of the widget. public override bool OnGUI(DebugUI.Widget widget, DebugState state) { var w = Cast(widget); var s = Cast(state); if (w.indexes == null) w.InitIndexes(); EditorGUI.BeginChangeCheck(); int index = -1; int value = w.GetValue(); if (w.enumNames == null || w.enumValues == null) { EditorGUILayout.LabelField("Can't draw an empty enumeration."); } else { var rect = PrepareControlRect(); index = w.currentIndex; // Fallback just in case, we may be handling sub/sectionned enums here if (index < 0) index = 0; var labelRect = rect; labelRect.width = EditorGUIUtility.labelWidth; const int oneValueWidth = 70; var valueRects = new Rect[w.historyDepth + 1]; for (int i = 0; i < w.historyDepth + 1; i++) { valueRects[i] = rect; valueRects[i].x += EditorGUIUtility.labelWidth + i * oneValueWidth; valueRects[i].width = oneValueWidth; } EditorGUI.LabelField(labelRect, EditorGUIUtility.TrTextContent(w.displayName)); int indent = EditorGUI.indentLevel; EditorGUI.indentLevel = 0; //be at left of rects index = EditorGUI.IntPopup(valueRects[0], index, w.enumNames, w.indexes); value = w.enumValues[index]; using (new EditorGUI.DisabledScope(true)) { for (int i = 0; i < w.historyDepth; i++) EditorGUI.IntPopup(valueRects[i + 1], w.GetHistoryValue(i), w.enumNames, w.indexes); } EditorGUI.indentLevel = indent; } if (EditorGUI.EndChangeCheck()) { Apply(w, s, value); if (index > -1) w.currentIndex = index; } return true; } } /// /// Builtin Drawer for Bitfield Debug Items. /// [DebugUIDrawer(typeof(DebugUI.BitField))] public sealed class DebugUIDrawerBitField : DebugUIDrawer { /// /// OnGUI implementation for Bitfield DebugUIDrawer. /// /// DebugUI Widget. /// Debug State associated with the Debug Item. /// The state of the widget. public override bool OnGUI(DebugUI.Widget widget, DebugState state) { var w = Cast(widget); var s = Cast(state); EditorGUI.BeginChangeCheck(); Enum value = w.GetValue(); var rect = PrepareControlRect(); value = EditorGUI.EnumFlagsField(rect, EditorGUIUtility.TrTextContent(w.displayName), value); if (EditorGUI.EndChangeCheck()) Apply(w, s, value); return true; } } /// /// Builtin Drawer for Foldout Debug Items. /// [DebugUIDrawer(typeof(DebugUI.Foldout))] public sealed class DebugUIDrawerFoldout : DebugUIDrawer { /// /// Begin implementation for Foldout DebugUIDrawer. /// /// DebugUI Widget. /// Debug State associated with the Debug Item. public override void Begin(DebugUI.Widget widget, DebugState state) { var w = Cast(widget); var s = Cast(state); EditorGUI.BeginChangeCheck(); Rect rect = PrepareControlRect(); bool value = EditorGUI.Foldout(rect, w.GetValue(), EditorGUIUtility.TrTextContent(w.displayName), true); Rect drawRect = GUILayoutUtility.GetLastRect(); if (w.columnLabels != null && value) { const int oneColumnWidth = 70; int indent = EditorGUI.indentLevel; EditorGUI.indentLevel = 0; //be at left of rects for (int i = 0; i < w.columnLabels.Length; i++) { var columnRect = drawRect; columnRect.x += EditorGUIUtility.labelWidth + i * oneColumnWidth; columnRect.width = oneColumnWidth; EditorGUI.LabelField(columnRect, w.columnLabels[i] ?? "", EditorStyles.miniBoldLabel); } EditorGUI.indentLevel = indent; } if (EditorGUI.EndChangeCheck()) Apply(w, s, value); EditorGUI.indentLevel++; } /// /// OnGUI implementation for Foldout DebugUIDrawer. /// /// DebugUI Widget. /// Debug State associated with the Debug Item. /// The state of the widget. public override bool OnGUI(DebugUI.Widget widget, DebugState state) { var s = Cast(state); return s.value; } /// /// End implementation for Foldout DebugUIDrawer. /// /// DebugUI Widget. /// Debug State associated with the Debug Item. public override void End(DebugUI.Widget widget, DebugState state) { EditorGUI.indentLevel--; } } /// /// Builtin Drawer for Color Debug Items. /// [DebugUIDrawer(typeof(DebugUI.ColorField))] public sealed class DebugUIDrawerColorField : DebugUIDrawer { /// /// OnGUI implementation for Color DebugUIDrawer. /// /// DebugUI Widget. /// Debug State associated with the Debug Item. /// The state of the widget. public override bool OnGUI(DebugUI.Widget widget, DebugState state) { var w = Cast(widget); var s = Cast(state); EditorGUI.BeginChangeCheck(); var rect = PrepareControlRect(); var value = EditorGUI.ColorField(rect, EditorGUIUtility.TrTextContent(w.displayName), w.GetValue(), w.showPicker, w.showAlpha, w.hdr); if (EditorGUI.EndChangeCheck()) Apply(w, s, value); return true; } } /// /// Builtin Drawer for Vector2 Debug Items. /// [DebugUIDrawer(typeof(DebugUI.Vector2Field))] public sealed class DebugUIDrawerVector2Field : DebugUIDrawer { /// /// OnGUI implementation for Vector2 DebugUIDrawer. /// /// DebugUI Widget. /// Debug State associated with the Debug Item. /// The state of the widget. public override bool OnGUI(DebugUI.Widget widget, DebugState state) { var w = Cast(widget); var s = Cast(state); EditorGUI.BeginChangeCheck(); var value = EditorGUILayout.Vector2Field(w.displayName, w.GetValue()); if (EditorGUI.EndChangeCheck()) Apply(w, s, value); return true; } } /// /// Builtin Drawer for Vector3 Debug Items. /// [DebugUIDrawer(typeof(DebugUI.Vector3Field))] public sealed class DebugUIDrawerVector3Field : DebugUIDrawer { /// /// OnGUI implementation for Vector3 DebugUIDrawer. /// /// DebugUI Widget. /// Debug State associated with the Debug Item. /// The state of the widget. public override bool OnGUI(DebugUI.Widget widget, DebugState state) { var w = Cast(widget); var s = Cast(state); EditorGUI.BeginChangeCheck(); var value = EditorGUILayout.Vector3Field(w.displayName, w.GetValue()); if (EditorGUI.EndChangeCheck()) Apply(w, s, value); return true; } } /// /// Builtin Drawer for Vector4 Debug Items. /// [DebugUIDrawer(typeof(DebugUI.Vector4Field))] public sealed class DebugUIDrawerVector4Field : DebugUIDrawer { /// /// OnGUI implementation for Vector4 DebugUIDrawer. /// /// DebugUI Widget. /// Debug State associated with the Debug Item. /// The state of the widget. public override bool OnGUI(DebugUI.Widget widget, DebugState state) { var w = Cast(widget); var s = Cast(state); EditorGUI.BeginChangeCheck(); var value = EditorGUILayout.Vector4Field(w.displayName, w.GetValue()); if (EditorGUI.EndChangeCheck()) Apply(w, s, value); return true; } } /// /// Builtin Drawer for Container Debug Items. /// [DebugUIDrawer(typeof(DebugUI.Container))] public sealed class DebugUIDrawerContainer : DebugUIDrawer { /// /// Begin implementation for Container DebugUIDrawer. /// /// DebugUI Widget. /// Debug State associated with the Debug Item. public override void Begin(DebugUI.Widget widget, DebugState state) { if (!string.IsNullOrEmpty(widget.displayName)) EditorGUILayout.LabelField(widget.displayName, EditorStyles.boldLabel); EditorGUI.indentLevel++; } /// /// End implementation for Container DebugUIDrawer. /// /// DebugUI Widget. /// Debug State associated with the Debug Item. public override void End(DebugUI.Widget widget, DebugState state) { EditorGUI.indentLevel--; } } /// /// Builtin Drawer for Horizontal Box Debug Items. /// [DebugUIDrawer(typeof(DebugUI.HBox))] public sealed class DebugUIDrawerHBox : DebugUIDrawer { /// /// Begin implementation for Horizontal Box DebugUIDrawer. /// /// DebugUI Widget. /// Debug State associated with the Debug Item. public override void Begin(DebugUI.Widget widget, DebugState state) { EditorGUILayout.BeginHorizontal(); } /// /// End implementation for Horizontal Box DebugUIDrawer. /// /// DebugUI Widget. /// Debug State associated with the Debug Item. public override void End(DebugUI.Widget widget, DebugState state) { EditorGUILayout.EndHorizontal(); } } /// /// Builtin Drawer for Vertical Box Debug Items. /// [DebugUIDrawer(typeof(DebugUI.VBox))] public sealed class DebugUIDrawerVBox : DebugUIDrawer { /// /// Begin implementation for Vertical Box DebugUIDrawer. /// /// DebugUI Widget. /// Debug State associated with the Debug Item. public override void Begin(DebugUI.Widget widget, DebugState state) { EditorGUILayout.BeginVertical(); } /// /// End implementation for Vertical Box DebugUIDrawer. /// /// DebugUI Widget. /// Debug State associated with the Debug Item. public override void End(DebugUI.Widget widget, DebugState state) { EditorGUILayout.EndVertical(); } } }