// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableSubmitTrigger : ObservableTriggerBase, IEventSystemHandler, ISubmitHandler { Subject onSubmit; void ISubmitHandler.OnSubmit(BaseEventData eventData) { if (onSubmit != null) onSubmit.OnNext(eventData); } public IObservable OnSubmitAsObservable() { return onSubmit ?? (onSubmit = new Subject()); } protected override void RaiseOnCompletedOnDestroy() { if (onSubmit != null) { onSubmit.OnCompleted(); } } } } #endif